UnrealFrontend Plus button has an odd size

UE - Platform - Console - UnrealFrontend - Jul 20, 2016

The Plus button on the right side of the Custom Launch Profiles row in UnrealFrontend is stretched vertically. ...

"Failed import for Component" after loading a map

UE - Gameplay - Blueprint - Jul 20, 2016

It looks like perhaps a load order or circular-dependency type of issue at first glance. Will require further investigation. ...

Imported animation has one more frame than the original fbx

OLD - Anim - Jul 19, 2016

In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...

Crash when creating deferred decal material when using -d3ddebug command line argument to launch editor

UE - Graphics Features - Jul 18, 2016

Discovered this while verifying [Link Removed]. Devs informed me of a command line argument that could be used to output D3D11 debug information and using it caused crashes in both //UE4/Main @ CL 3 ...

Static Mesh Editor material element highlight does not highlight the element

Tools - Jul 18, 2016

If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...

Sliced procedural meshes do not trigger component hit events if they don't simulate physics

UE - Gameplay - Jul 14, 2016

Sliced procedural meshes do not trigger component hit events if they don't simulate physics. This seems to only occur with non-physics based hits (such a movement). When Simulation Generates Hit E ...

Opacity of Translucent Materials in UMG Retainer Box Inconsistent

UE - Editor - UI Systems - Jul 14, 2016

Using a translucent material with a 0 opacity does not seem to be working when using a retainer box that is attempting to apply it to the image. When the material is set to additive or masked, it w ...

Attached Actors in the World Outliner are Becoming Unattached Upon Changing and Compiling the Blueprint

UE - Gameplay - Blueprint - Jul 14, 2016

Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached. ...

Add 'restart editor' popup when changing 'enable UV from hit result'

UE - Gameplay - Jul 13, 2016

The Support UV From Hit Results flag in Project Settings does not take effect until the user restarts the editor. Enabling this doesn't let the user know that they have to restart the editor. ...

"Override Game Mode" only works with "Use Separate Process" enabled

UE - Anim - Sequencer - Jul 13, 2016

Override Game Mode only works when Using Separate Process ...