When using a spin box in mobile preview, the spin box does not appear to update. It will highlight when the mouse is over it but clicking and dragging will yield no value changes. ...
Need to add NetworkReplayStreaming to the list of PublicIncludePathModuleNames in Engine.Build.cs ...
This looks to be a system driver bug, but logging here for transparency and future reference. It took me a long while to figure out that the key issue is a conflict during blit between UE4 and the H ...
If a user creates a new project on a Linux machine and specifies the project to be created in a folder outside of the root UE4 directory and /Documents/Unreal Projects/ folder, the project does not ...
Match3 crashes shortly after being opened on both Android and IOS devices when the experimental blueprints option "Nativized Blueprint Assets" is enabled. Verified that the issue does not occur if ...
Capsule shadows in VR (Oculus CV1/Vive) appear jagged and slightly different in each on vive. ...
Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across t ...
There is a typo in the tooltip when the user is hovering over a virtual bone in the skeleton tree: "...space switching between two difference bones in the skeleton." It should read: "...space swi ...
Changing the name of a physical surface that has already been applied to a physical material will cause a crash, if you try to reapply the renamed physical material from default. The physical materi ...
A canvas panel is created for blank widgets when reopening the editor. The canvas panel returns when the editor is restarted if the widget is empty ...