[CrashReport] UE4Editor_AssetRegistry!FAssetRegistry::GetSubClasses() [assetregistry.cpp:2803]

Gameplay - Blueprint - Jan 31, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Time snapping interval is not updating the timeline in UMG Sequencer

Sequencer - Jan 30, 2017

Changing the time snapping interval in UMG Sequencer doesn't seem to update the timeline. It appears to stay as though it is being snapped by time rather than frames. This is a Regression from 4.1 ...

iOS Device displays textures darker than in Editor

Platform - Mobile - Jan 30, 2017

The issue is that on iOS devices textures are displaying significantly darker than expected. I did a color calibration with my monitor to get a more accurate representation of the texture. I set th ...

Reimporting skeletal mesh clears material references from material slots

Tools - Jan 30, 2017

This occurs in //UE4/Release-4.15, //UE4/Dev-Editor, and //UE4/Main Does not occur in 4.14.3 ...

Engine Scalability view distance settings are not being reflected accurately in the viewport

Rendering - Jan 30, 2017

The foliage in the map appears to be unaffected by the changes in view distance. The scalability settings are changing the cvars to the right values but the change is not being reflected on screen ...

Unexpected Changes in Saturation/Contrast of Colors when upgrading project to 4.15

Rendering - Jan 30, 2017

When upgrading a project to 4.15 (in my case from 4.14.3), the colors seem to have shifted in contrast/saturation. It is not a huge difference, but noticeable enough to affect the overall result of ...

Mobile / Use Full Precision not working on Metal

Platform - Mobile - Jan 30, 2017

Had a UDN question from a licensee about full precision not working on Metal. According to Dmitriy, the Mobile / Use Full Precision flag is not being passed to Metal shaders ...

Some enums getting reset in released 4.15 preview 2.

Gameplay - Blueprint - Jan 28, 2017

Crash when adding multiple collision types to a mesh

Tools - Jan 27, 2017

Adding various collision types to a single mesh will cause it to hard crash the editor. No Crash Reporter window will open. Note that this happens with the user's mesh, but I was not able to repro ...

Additive Pose Asset arms become over exteneded when blended with reference pose

Anim - Animation - Jan 27, 2017

Asset is praising the sun rather than having his arms straight out to the sides when blended with the reference pose. This is a regression from 4.14.3 ...