Editor Crashes When Cloth Asset Is Applied To Material With Support Compute Skincache Enabled

UE - Simulation - Physics - Character - Feb 24, 2017

After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash. This may seem similar to [Link Removed] but I confir ...

skeletal mesh cannot use async scene

UE - Simulation - Physics - Dec 15, 2016

Since the option to use Async Scene with Mesh and CapsuleComponent appears under "Physics" in the Details Panel of a skeletal mesh, the ability to select these options is expected. Currently both bo ...

Crash trying to manipulate CineCam Focus Distance on the fly in a cooked game

UE - Gameplay - Blueprint Runtime - Feb 27, 2017

Crash trying to manipulate CineCam Focus Distance on the fly in a cooked game. The reason this is happening is that the Focus Distance is being manipulated on tick. See the attached screenshot. C ...

[CrashReport] UE4Editor_Core!FWindowsWindow::Initialize() [windowswindow.cpp:199]

Tools - Mar 1, 2017

Error message: Assertion failed: 0 [Link Removed] [Line: 199] Window Creation Failed (1158) Source Context: 184 VirtualHeight = ClientHeight; 185 186 // We call reshape w ...

Blueprint becomes dirty after play with Key get display name is in script

UE - Gameplay - Blueprint Compiler - Mar 2, 2017

Blueprint becomes dirty after play with Key get display name is in the script. This issue occurs even in setups where that specific node in the event graph, not necessarily attached to anything. The ...

Odd decimals showing in FPS timeline of Sequencer

UE - Anim - Sequencer - Mar 6, 2017

There are odd decimals when FPS time snapping is set. This seems like a similar issue from UE-41311 This is a regression from This does not occur in //UE4/Main at CL 3334092 ...

Crash after clearing the animation from a sample point in a 1D Blendspace

OLD - Anim - Mar 8, 2017

Regression: YES, sort of. The ability to change the animation from a dropdown didn't exist in 4.14 Error message: Fatal error: [Link Removed] [Line: 160] Ran out of memory allocating 51539607528 ...

XB1: assert failure writing memreport from packaged build

UE - Platform - Console - Mar 6, 2017

In case of running a packaged build the file can't be written on the G drive. HandleMemReportDeferredCommand writes to a relative path by default, but such files should be written to the developer ...

2D Blendspace breaks when aligning samples in a straight line

OLD - Anim - Mar 9, 2017

2D Blendspace breaks when aligning samples in a straight line Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...

Compile error when connecting Literal enum node to Enum container Map type

UE - Gameplay - Blueprint - Mar 9, 2017

Compile error when connecting Literal enum node to Enum container Map type. If this connection isn't compatible, a "Byte to Enum" would be expected to be created. ...