Changing ColorAndOpacity in Text using AutoKey do not create new keyframe.

Tools - Sequencer - Feb 7, 2017

This is not reproduced in Shadow Color section. Since ShadowColorAndOpacity is FLenearColor and ColorAndOpacity is FSlateColor, this prevents adding new keys in ColorPropertyTrackEditor.cpp FColo ...

Camera Cut tracks don't work in some packaged code projects

Tools - Sequencer - Apr 10, 2017

Camera Cut tracks don't work in some packaged code projects Regression: YES Working: 3249277 (4.14.3) Broken: 3348071 (4.15.1) Working: 3383544 (4.16 Main) ...

Spawned Actors are duplicated and remain visible at actor origin

Tools - Sequencer - Apr 11, 2017

Spawned Actors are duplicated and remain visible at actor origin ...

Code based interfaces do not appear in Interface selection dropdown

Gameplay - Blueprint - May 4, 2017

When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...

NonSpawnable actors on a sublevel do not animate via sequencer when being added to the level via create instance

Tools - Sequencer - Jul 13, 2016

NonSpawnable actors on a sublevel do not animate via sequencer when being added to the level via create instance. The difference between the cube and sphere is that the cube is set to spawnable in t ...

ARM64 projects crash on device with Signal 11 with GooglePlay plugin enabled

Platform - Mobile - Sep 20, 2016

When launching ASTC ARM64 packaged project onto S7, it'll crash with Signal 11. It seems very similar to UE-34432. ...

NavMesh movement sweep behavior should not be based on bGenerateOverlaps

Gameplay - Player Movement - Sep 28, 2016

A separate new flag should be used to control the sweep behavior of characters using Nav Walking behavior in CharacterMovementComponent. Existing assets should upgrade to set the value of this new f ...

Attempting to Duplicate an Asset Copied to a New Folder Spawns the Original Asset

Gameplay - Blueprint - Mar 8, 2016

Copying an asset into a new folder, placing an instance of the copy into the level, and then attempting to duplicate that copy by using CTRL+W in the viewport creates another instance of the origina ...

Blueprint Struct associations in Blueprint hierarchy causes command line cooker to crash

Gameplay - Blueprint - Oct 13, 2016

If a user creates a specific Blueprint hierarchy with a Blueprint struct, it can cause a issue when the Blueprint struct is being cooked. User description of Blueprint(s) and Blueprint Struct relat ...

Disabling Use Localized Graph Editor Nodes and Pins causes split struct pin names to disappear when compiling

Tools - Localization - Oct 19, 2016

If the Use Localized Graph Editor Nodes and Pins option is disabled, compiling a blueprint will cause the pin names from any split struct pins to disappear. Regression?: Yes This occurs in 4.13.1 ( ...