Camera Cut tracks don't work in some packaged code projects

Sequencer - Apr 10, 2017

Camera Cut tracks don't work in some packaged code projects Regression: YES Working: 3249277 (4.14.3) Broken: 3348071 (4.15.1) Working: 3383544 (4.16 Main) ...

Crash from Tmap removing a key then printing the remaining keys

Gameplay - Blueprint - Apr 7, 2017

Crash from Tmap removing a key then printing the remaining keys. This has occurred in the third person template, but no further testing has been done for other templates. Regression: TMaps did not ...

Packaging fails if a Blueprint is set to be nativized but it is not included in a level

Gameplay - Blueprint Runtime - Apr 6, 2017

Packaging a project will fail if a Blueprint is set to be nativized and that Blueprint is not included in a level. REGRESSION: Yes. The project packages successfully in 4.15. ...

Retarget manager missing scroll bar

Anim - Animation - Apr 6, 2017

REGRESSION: Yes, does not occur in 4.15 In the Retarget Manager, the scrollbar for the Set up Rig section is missing. ...

[Latest Macbook Pro][Metal] blinks severely

Rendering - Apr 6, 2017

This bug causes the screen to flicker randomly, even in simple, blank third person project templates. Even the basic starter content, the main editor area is blinking all the time if the user chooses ...

Ensure setting cloth skeletal mesh Wind Setting to Accurate

Physics - Clothing - Apr 6, 2017

Ensure occurs when setting Wind Method to Accurate in the skeletal mesh editor. There's a similar ensure when you PIE after doing this. This can be bugged separately if needed: [Link Removed] ...

[CrashReport] UE4Editor_CoreUObject!UObject::CreateDefaultSubobject() [obj.cpp:118]

Core - UObject - Apr 4, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Fatal error: [Link Removed] [Line: 117] No o ...

Landscape Editor brush is missing the highlight sphere

Tools - Landscape - Apr 3, 2017

Noticed a change in the landscape editor brush. It appears it is missing the highlight sphere. This is also occurring in //UE4/Main This is a regression from the last time this test was ran in th ...

ChildActorComponent requires lighting to be rebuilt each time level is opened

Gameplay - Apr 1, 2017

I was able to reproduce the loss of cached lighting data on latest, however I did not hit the code that emits the warning message as noted in the thread. ...

Crash in packaged project when accessing a TMap that uses an enum as the key

Core - Mar 31, 2017

A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...