Dynamically spawned objects' collision does not seem to be working in a packaged game when the Cook Blueprint Component Data for Faster Instancing at Runtime option is enabled. Found in 4.14.1. Un ...
When importing a CSV file as a DataTable, the name of the asset isn't listed in the DataTable Options window. This can make it confusing for the user when they try to import multiple files at once, ...
If the user modifies the "Y" Rotation value of a Static Mesh's Collision, the "X" and "Z" values are changed. The values will move +/- 1 point from their value prior to modifying the Y value. This ...
FBodyInstance::SetCollisionEnabled uses an incomplete conditional to determine whether or not it's in a Simulating or Non-Simulating state. This can cause cases where RecreatePhysicsState doesn't pr ...
When having an Exponential Height Fog actor far away from origin, after doing Set World Origin Location, Exponential Height Fog's appearance changes. ...
Setting the Game state class in the game mode to "GameState" will cause the character in the third person template to lose input ...
Deprecated Uproperty Variables with no alternative use information in ConstraintInstance.h from lines 558 - 674. The variables appear to have been added in July and immediately marked as deprecated. ...
Yellow Path/Trail for translated actors is incorrect when translating components ...
When importing an asset (in this case a texture) that already exists in the content folder with another texture that is in a different location than the source file, the texture will not overwrite t ...
The licensee is setting their game to InputModeUIOnly and ShowMouseCursor in the HUD blueprint resulting in the user interface becoming unresponsive when entering fullscreen on a Mac but not on a PC ...