Collision Not Working on Dynamically Spawned Objects While Using 'Cook Blueprint Component Data for Faster Instancing at Runtime'

UE - Gameplay - Blueprint - Dec 13, 2016

Dynamically spawned objects' collision does not seem to be working in a packaged game when the Cook Blueprint Component Data for Faster Instancing at Runtime option is enabled. Found in 4.14.1. Un ...

The name of imported asset is not listed in the DataTable Options

Tools - Dec 13, 2016

When importing a CSV file as a DataTable, the name of the asset isn't listed in the DataTable Options window. This can make it confusing for the user when they try to import multiple files at once, ...

Modifying a Static Mesh's "Y" Collision Rotation also modifies "X" and "Z" Rotation

UE - Gameplay - Dec 12, 2016

If the user modifies the "Y" Rotation value of a Static Mesh's Collision, the "X" and "Z" values are changed. The values will move +/- 1 point from their value prior to modifying the Y value. This ...

FBodyInstance SetCollisionEnabled not properly checking physics state.

UE - Simulation - Physics - Dec 12, 2016

FBodyInstance::SetCollisionEnabled uses an incomplete conditional to determine whether or not it's in a Simulating or Non-Simulating state. This can cause cases where RecreatePhysicsState doesn't pr ...

Exponential Height Fog renders incorrectly after Set World Origin Location

UE - Graphics Features - Dec 12, 2016

When having an Exponential Height Fog actor far away from origin, after doing Set World Origin Location, Exponential Height Fog's appearance changes. ...

Setting the Game state class in the game mode to "GameState" will cause the character in the third person template to lose input

UE - Gameplay - Dec 8, 2016

Setting the Game state class in the game mode to "GameState" will cause the character in the third person template to lose input ...

Deprecated Uproperty Variables with no alternative use information in ConstraintInstance.h

UE - Simulation - Physics - Dec 8, 2016

Deprecated Uproperty Variables with no alternative use information in ConstraintInstance.h from lines 558 - 674. The variables appear to have been added in July and immediately marked as deprecated. ...

Yellow Path/Trail for translated actors is incorrect when translating components

UE - Anim - Sequencer - Dec 8, 2016

Yellow Path/Trail for translated actors is incorrect when translating components ...

Textures Won't Update If Source Path Is Different From Dropped In File

UE - Editor - Content Pipeline - Import and Export - Dec 6, 2016

When importing an asset (in this case a texture) that already exists in the content folder with another texture that is in a different location than the source file, the texture will not overwrite t ...

InputModeUIOnly Causes User Interface to Become Unresponsive When Entering Fullscreen on Macs Only

UE - Platform - Apple - Dec 6, 2016

The licensee is setting their game to InputModeUIOnly and ShowMouseCursor in the HUD blueprint resulting in the user interface becoming unresponsive when entering fullscreen on a Mac but not on a PC ...