Moving sublevel in world composition browser does not appear in Undo History

UE - World Creation - Worldbuilding Tools - World Composition - Sep 2, 2016

Moving sublevel in world composition browser does not appear in Undo History. Regression (no) issue (does) occur in 4.12.5 ...

Landscapes do not render on PowerVR device

UE - Platform - Mobile - Sep 2, 2016

When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...

Convert selected components to Blueprint Class will crash if the Actor is not tagged as BlueprintSpawnableComponent

UE - Gameplay - Components - Sep 2, 2016

The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent. ...

Cannot Save Blueprint if Get All Actors of Class In Param is a Level Class

UE - Gameplay - Blueprint - Sep 2, 2016

When trying to get all actors of a level class, the blueprint that the node is contained in cannot be saved. ...

Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled

UE - Gameplay - Blueprint - Aug 31, 2016

Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled. De-selecting Actor_1 sets variables back to correct value when selected again. ...

Renaming Native Blueprint Interface category in Blueprint derived class causes crash

UE - Gameplay - Blueprint - Aug 22, 2016

Renaming a function category from a Interface class which a class inherits from causes crash. ...

Foliage frustum cull based on incorrect bounds size

UE - World Creation - Worldbuilding Tools - Foliage - Aug 22, 2016

When changing the static meshes of a Foliage instance by swapping the mesh or changing the scale (build settings) of the mesh, the bounds for the mesh do not appear to update to use the new bounds. ...

iOS Multiplayer Join Session does not function.

UE - Platform - Mobile - Aug 18, 2016

iOS Game Center multiplayer create session does not function or crashes app. ...

Import FBX Camera with 90 degree rotation

UE - Anim - Sequencer - Aug 15, 2016

The FBX Import into Sequencer currently assumes that the camera has a rotation axis of 0, -90, 0. This assumption shouldn't be there. For example, currently this works: 1) From Sequencer, export a ...

Trying to diff previous versions of Blueprints using the Git plugin currently fails.

UE - Gameplay - Blueprint Editor - Aug 11, 2016

Diffing a Blueprint does not currently work when looking at previous commits. The diff appears to be looking at pointer files instead of the actual Blueprint files themselves. When using the Git LF ...