Crash on Mac when adding Convex Collision to a mesh converted from a brush

UE - Platform - Apple - Jun 6, 2017

This is one of the top Mac crashes occurring in 4.16. Caused by adding Auto Convex Collision to a mesh converted from a brush. Does not occur on Windows. User DescriptionsI was trying to add a conv ...

GameMode blueprint is not updated/compiled when settings are changed through Project Settings

UE - Gameplay - Blueprint - Jun 7, 2017

When using Project Settings->Maps & Modes->Default Modes to set GameMode defaults, the values will appear to change in the associated blueprint but these changes do not go into effect until the blue ...

[CrashReport] UE4Editor_Engine!UMaterialInterface::GetBaseMaterial() [materialinterface.cpp:268]

UE - Simulation - Physics - Destruction - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

[CrashReport] Mac crash in FSlateApplication::LocateWindowUnderMouse

UE - Platform - Apple - Jun 8, 2017

This is a common crash on Mac. Log file is attached. No additional information is available; users have not provided any descriptions with their crashes. ...

Crash in FBlueprintActionMenuBuilder while editing blueprints

UE - Gameplay - Blueprint Editor - Apr 28, 2017

Note those are not 100% repro steps they are what I remember doing. I've got this issue twice so far and both times I was editing a blueprint and switching between constructions script and event gr ...

Disabling/Enabling Nav Link Proxies Causes UNavigationSystem::TestPathSync() to Always Return True

UE - AI - Jun 9, 2017

When using ANavLinkProxy::SetSmartLinkEnabled() to toggle a Smart Link, it will cause UNavigationTestPathSync() to always return true. ...

Crash promoting a float pin from a split vector in Anim Blueprint

OLD - Anim - Jun 7, 2017

REGRESSION Yes, does not occur in 4.16. Crash occurs when the user splits a vector pin on an anim node and then tries to promote one of the float nodes to variable. I could not reproduce this issu ...

Changing value on float input pin does not automatically provide decimal point

UE - Gameplay - Blueprint Editor - Jun 8, 2017

Entering a whole number value to a float input does not create a ".0" at the end. This was noticed as it causes a small quality of life issue with orphaned pins, where the user can't simply type th ...

HTML5 - View does not redraw properly after returning from Fullscreen

UE - Platform - Mobile - Apr 26, 2017

When returning from fullscreen mode, the view is redrawn as the resolution of windowed mode, but the camera's view only draws: what was the bottom left corner was when in fullscreen (quadrant 3). ...

Undo rename of Anim Curve in Curves section below viewport causes all curves to disappear

OLD - Anim - Jun 12, 2017

The anim curves in the Curves section below the viewport disappear when undoing the renaming of one. This does not occur in 4.16.2 ...