Undoing the renaming of an Anim Curve in the Anim Curve tab causes the curve to be duplicated. Not a regression from 4.16.2. ...
Workaround is to remove the call to GetStereoLayersDirty in FSteamVRHMD::UpdateLayerTextures() ...
Editing the Child Actor Class of a Child Actor Component owned by a Parent BP can corrupt the Child BP's state. This seems related to known serialization issues, where changing a Parent's Property ...
If three or more actors are saved to a level with the same name in the Content Browser of "none", attempting to load the level (open or right click on umap asset in content browser) causes the edito ...
This is a common crash among Mac users in 4.16. It is spread out among many separate CrashGroups, with slight variations in Callstack. Some Example CrashGroups [Link Removed] [Link Removed] [Link ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Class != NULL [Link Removed] [Line: 965] Source Context: 95 ...
This is a common crash in the 4.16 release. The callstack for the issue is essentially the same as [Link Removed], however that issue had confirmed repro steps and was verified fixed for 4.16.0. A ...
Suggested fix is to relocate the Super::PreExit() call to the end of UGameEngine::PreExit() so that level streaming can be safely flushed before the MID cache is cleaned up. ...
When the user changes the pin type of a linked pin, the pin inside the function will be orphaned. This will result in an ERROR DUPLICATE pin on the function instance. ...
The following errors occur when the user quits a Launch On session from the editor:LogPlayLevel: QAGame: [2017.06.20-16.26.03:085][292]LogScriptCore: Error: Script Msg: A null object was passed as a ...