Crash opening TM-DistanceFields in editor on Mac

Rendering - Jul 5, 2017

QAGame is crashing when opening the TM-DistanceFields map in editor on Mac Crashreporter is not showing up for this crash so no link to CR website is available. Does not occur on Windows. ...

Crash when updating instanced subobjects in a USTRUCT

Gameplay - Blueprint - Jul 5, 2017

Attempting to edit array of instanced subobjects causes the editor to crash. ...

[CrashReport] Crash related to launching Tutorials - UE4Editor_Core!FText::FText()

Tools - Jul 5, 2017

This is a common crash occurring in the 4.16.2 release. Records indicate this has also occurred in 4.16.0 and 4.16.1, but with less apparent frequency. User DescriptionsJust downloaded, clicking ...

QAGame projectile collisions are not working

Physics - Jul 3, 2017

I was not able to repro this with template projects in //UE4/Release-4.17. I was not able to repro the lack of collision to the same static mesh I shot at if I tried to run into it. That is why I me ...

Crash when using Vertex painter with material including cubemap texture sampler

Anim - Jul 3, 2017

Engine crashes when static mesh have material with cube sampler in vertex painter mode. Simply DaylightAmbientCubemap_Mat have texture cube as texture sampler. This is not reproduced in 4.15 versi ...

Clicking on a hover over submenu on mac closes the menu instead of instantly opening it

Tools - Jun 30, 2017

On windows, if you click an item that opens a submenu when you hover over it, it will instantly open that menu so you don't have to wait for the hoverover. On Mac if you click that menu item, it wi ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState()

Rendering - Jun 29, 2017

This is a common crash affecting Mac users in the 4.16 release. Mark.S: "one of the visualisation shaders is setting up bogus render state" Callstack from LogLogActorFactory: Actor Factory create ...

[CrashReport] Assertion on in UMaterialInterface::InitDefaultMaterials()

Rendering - Jun 28, 2017

This is a common Mac crash occurring in the 4.16.1 release. I have not found any evidence of it occurring on Windows. The callstack closely matches UE-43702, which was briefly experienced by QA in ...

Crash occurs with gameplay tag map variable compiles with default value changed

Gameplay - Blueprint - Jun 28, 2017

there is a crash that occurs with gameplay tag map variable compiles with default value changed. This issue occurs no matter what the secondary value of the map is. I was unable to test this issue i ...

Packaged project crash on open with GEngine & ConstructorHelpers

Core - UObject - Jun 28, 2017

When GEngine is used in a constructor before calling a ConstructorHelper function, the packaged game will crash on open with an assertion about recursion (see screenshot) ...