[CrashReport] Mac Metal crash - FSceneRenderer::RenderDistortion()

UE - Graphics Features - Aug 29, 2017

This is a somewhat common Mac crash occurring since 4.15 and into 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. This specific callstack was previously ...

Changing transform coordinate mode in blueprint component doesn't update in the instance

UE - Gameplay - Components - Aug 29, 2017

Updating the transform coordinate mode (From Relative to World, or vice verse) for a component in the blueprint doesn't not update in the blueprint instances in the level. ...

Changing transform coordinate mode in blueprint editor does not dirty the blueprint

UE - Gameplay - Blueprint Editor - Aug 29, 2017

When changing the transform coordinate mode for a component in the blueprint editor, the blueprint isn't dirtied. This could be what's leading to [Link Removed] ...

Reset to Default arrow only resets each transform axis for a component in blueprint instance

UE - Gameplay - Components - Aug 29, 2017

The Reset to Default Arrow for a blueprint instance's component transform only resets a single axis, rather than all axes at once. ...

Discrepancy in capsule distance to floor when crouching

UE - Gameplay - Components - Aug 30, 2017

When crouching is set in the CharacterMovement Component, the distance from the character capsule to the floor increases by one unit while crouching. Regression: No - Same behavior occurs in 4.16.3 ...

Incorrect tooltip message when dragging a component from the tree to the graph

UE - Gameplay - Blueprint Editor - Aug 31, 2017

REGRESSION: Yes, does not occur in 4.17 When dragging a blueprint component from the Component tree into the graph, user receives an incorrect tooltip message (same one if they attempt an incorrect ...

Text block blurs when its render transform translation is changed from default to ex: [0.0x, 2.0y]

Tools - Sep 5, 2017

When creating a new Widget Blueprint in a new project and adding a Text Block, the Text Block blurs when its Render Transform Translation Y-Axis is changed from default to ex [0.0x, 0.0y]. Regressi ...

Typo in Blueprint Context Menu "Redundent"

UE - Gameplay - Sep 6, 2017

There is a spelling error when hovering mouse over disabled checkboxes under Blueprint Context Target(s). The text appears as "This target is invalid or redundent for this context." The correct spel ...

Unable to right-click properties in Details panel

Tools - Sep 8, 2017

REGRESSION: Yes, does not occur in 4.17. User is not able to summon copy/paste options by right-clicking on a property in the Details panel. Reproduced this in Level Editor and Blueprint Editor. ...

User isn't prompted to restart the editor when changing Local DDC path

UE - Foundation - Core - Sep 6, 2017

When changing the Local Derived Data Cache setting in Editor Preferences, the user isn't prompted to restart the editor, unlike other settings that require a restart to work. ...