[CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]

OLD - Anim - Jul 13, 2017

This is a common crash affecting users in 4.16. User DescriptionsHit undo a bunch of times after re-opening a skeletal mesh where I was trying out painting cloth max distances. Source Context ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::GetLandscapeInfo() [landscape.cpp:785]

UE - LD & Modeling - Terrain - Landscape - Jul 13, 2017

This is a common crash affecting users in the 4.16 release. Users have not provided any descriptions. Source Context 775 { 776 ULandscapeInfo* LandscapeInfo = nullptr; 777 ...

Crash upon taking a screenshot on Gear VR

UE - Platform - XR - Jul 13, 2017

Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...

Server crashes when client connects after Server has reloaded a sublevel with a deleted actor

UE - Networking - Jul 13, 2017

UNetDriver::DestroyedStartupOrDormantActors maintains a list of deleted startup (and dormant) actors. This is used to notify clients that have joined the server of Actors that need to be destroyed ...

shadow seam occurs when lighting is built after object is rotated

UE - Graphics Features - Jul 12, 2017

There is an issue that is occurring where visible shadow seams appear after an object is rotated where it was not previously. CL tested 4.15.3 - CL 3450819 - Issue is present 4.16.2 - CL 3514769 - ...

On Anim Initialized gets triggered when the user compiles the blueprint multiple times

OLD - Anim - Jul 12, 2017

On Anim Initialize even triggers when the user compiles the blueprint multiple times when not playing in viewport. ...

Curves from Animation Samples in Aim Offsets are ignored

OLD - Anim - Jul 11, 2017

Curves from Animation Samples in Aim Offsets are ignored In the attached project, all of the AimOffset Poses have a value assigned to the TestCurve. If you open the AimOffset and then open the Ani ...

Nativized build will crash on launch if a nativized Actor-based Blueprint class includes an instanced subobject that references another instanced subobject but does not also own it.

UE - Gameplay - Blueprint - Jul 11, 2017

Crash occurs because the generated ctor for the nativized Actor-based Blueprint class is incorrectly trying to recreate a default subobject it owns through another instanced subobject. ...

Weird grey bar renders on disabled planar reflections

UE - Graphics Features - Jul 11, 2017

NOTE This is best seen if you are in a mobile Preview Rendering Level There is some rendering defect that can be seen as the camera moves around the Planar Reflection area. You can also see some ...

Ensure opening TM-ShaderModels in DirectX10

UE - Graphics Features - Jul 11, 2017

Ensure occurs opening TM-ShaderModels in DirectX10. This does not occur in 4.16.2 ...