References stored in deleted UProperties stick around in a Blueprint Class

UE - Gameplay - Blueprint - Apr 25, 2017

If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the r ...

Code doesn't work for custom binary projects on Linux

UE - Platform - Linux - Apr 21, 2017

If a binary engine is generated from a source build on Linux, attempting to create a code project / add code to a BP project will fail to compile properly. ...

Selection outline not visible when actor is selected on certain AMD GPUs

UE - Graphics Features - Apr 18, 2017

When selecting an actor in the viewport, some AMD GPU users are reporting that the selection outline is not visible. Rolling drivers back to 17.1.1 correct the behavior.| Two EngineQA tester have ...

User's project crashing in packaged build when Nativize assets set to inclusive

UE - Gameplay - Blueprint - Apr 18, 2017

User's project appears to crash when setting nativize assets to inclusive ...

State machines get re-initialized after a montage has played

OLD - Anim - Apr 3, 2017

One idea was to add an option to Slot node to 'keep alive' the input pin, to avoid re-init like this. ...

Opening / Compiling class with ChildActorComponent causes the ChildActor package to be marked dirty.

UE - Gameplay - Components - Mar 24, 2017

Looks like this is a problem where the Actor is Duplicated due to constructions scripts running. Later, when the duplicate is destroyed all of its components will call RemoveOwnedComponent as they'r ...

Material Slot Names Get Replaced With "None" After Merge Actors Operation

Tools - Mar 23, 2017

After merging two actors the resulting merged actor's slot names will be replaced with "none". Fixing this is a very tedious process for our licensee since there usually is a large amount of slot ...

Tilt axis for X and Z are not consistent between Android and iOS devices

UE - Platform - Mobile - Mar 17, 2017

Tilt axis for X and Z are not consistent between Android and iOS devices. The X axis for the Android appears to be the Z axis for iOS and vice versa This may be related to the orientation of the d ...

Low FPS in Kite Demo

Tools - Mar 9, 2017

When attempting to play the GDC_Landscape_01 map in Editor or as Standalone Game, game plays with very low FPS ~ 3-10 on machines that should be able to handle 30+. While testing for regression, ra ...

Crash On Launch When Using Leap Motion Character

UE - Platform - XR - Mar 1, 2017

The editor is crashing on launch when the Leap Motion plugin is enabled and a leap motion character is being used. This did not occur in 4.14.3. This is a regression. ...