Setting Asset ID reference to instance on a different level causes reference to be lost on reload if asset is renamed.

UE - Gameplay - Blueprint - Nov 25, 2016

When a variable of type AssetID is set to an asset on another level, the reference to the second asset is lost after reloading the project if the second asset is renamed. Regression: No - this beha ...

RootMotion travel distance get affected by ForceAnimRate

OLD - Anim - Nov 24, 2016

A root motion controlled character would travel further than they should when both EnableUpdateRateOptimizations is on and a.URO.ForceAnimRate is set above 1. Changing "Root Motion from Montages On ...

Rename Folder in World Outliner does not function on Mac

UE - Platform - Apple - Nov 21, 2016

Right-clicking on a folder in the World Outliner and selecting "rename" in the drop down menu is not functioning on Macs running El Capitan or Sierra. NOTE: The folder can be renamed by selecting, ...

.mp4 videos are not playing on certain mobile devices

Media Framework - Nov 14, 2016

When launching a project with a video in it on an Android or iOS device, it either will work or it will not work. I believe this is due to the OS version of the device, but it may be related to the ...

Imported Null Socket Transforms Are Not Converted To Unreal Axis Orientation (Houdini)

Tools - Nov 14, 2016

When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly. The user stated the following in regards to the attached mesh: " You will se ...

Right click rename curve in Persona does not allow you to change the name of the curve on Mac

UE - Platform - Apple - Oct 24, 2016

The user is unable to right click to rename a curve on Mac as it immediately reverts to being uneditable. The user can double click to rename the curve. This does not occur on Windows. ...

Clicking a dropdown menu inside of a blueprint node while zoomed out will cause the list to be cut off

UE - Gameplay - Blueprint Editor - Oct 24, 2016

When you are zoomed out when clicking a dropdown box on a blueprint node, the dropdown menu gets cut off on length and width. Length isn't that big of a deal as you can scroll but it does cut off th ...

Blueprint editor Viewport background renders black after switching to forward rendering

UE - Graphics Features - Oct 14, 2016

Normally the background is grey but in forward rendering it's black. Doesn't occur for the other viewports e.g. persona ...

Enable Sound editor preference does not disable sound during PIE

Tools - Sep 26, 2016

When Enable Sound is disabled in the editor preferences, sound is still played during PIE sessions. This setting does not work as expected back to 4.9, but worked in 4.8. ...