Shared Material Native Libraries causes packaging for Android to fail

UE - Platform - Mobile - Aug 31, 2017

Packaging for Android with Shared Material Native Libraries (and Share Material Shader Code as it is required to enable the other setting) results in failure from AutomationTool. Logs attached Reg ...

Unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled

Tools - Aug 31, 2017

When going through the engine content you are unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled. If the button is enabled the settings appeared ...

Discrepancy in capsule distance to floor when crouching

UE - Gameplay - Components - Aug 30, 2017

When crouching is set in the CharacterMovement Component, the distance from the character capsule to the floor increases by one unit while crouching. Regression: No - Same behavior occurs in 4.16.3 ...

Split pins of Function inputs do not correctly update if variable type is changed

UE - Gameplay - Blueprint - Aug 30, 2017

When using the inputs of a function, splitting a variable and then changing its variable type does not properly update the node as expected. This occurs with any variable type that can be split. Sav ...

[CrashReport] Mac Metal crash - FSceneRenderer::RenderDistortion()

UE - Graphics Features - Aug 29, 2017

This is a somewhat common Mac crash occurring since 4.15 and into 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. This specific callstack was previously ...

Inaccurate dialog box displayed when trying to open a project that contains a plugin with missing binaries

UE - Foundation - Core - Aug 29, 2017

In 4.17, attempting to open a project that contains a plugin with a missing .dll file results in a dialog box appearing that says that the plugin is not compatible with the current Engine version, a ...

Disabling audio during play causes Editor to hang

UE - Audio - Aug 29, 2017

The editor hangs when disabling the current audio device that is in use if the editor is currently playing sound ...

[CrashReport] UE4Editor_Engine!FBlueprintDebugData::FindBreakpointInjectionSites() [blueprintgeneratedclass.h:382]

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.9 and affected over 280 users. User DescriptionsI added an item to a BP struct. Last time I did this (several months ago) ...

[CrashReport] UE4Editor_DetailCustomizations!`FBrushDetails::CustomizeDetails'::`2'::Local::OnClassPicked() [brushdetails.cpp:172]

Tools - Aug 29, 2017

This is a common crash that has occurred since at least 4.15 and affected more than 100 users. The callstack shares some similarities to [Link Removed], which was not resolved. User DescriptionsGo ...

[CrashReport] Crash while snapping multiple actors at once

Tools - Aug 29, 2017

Crash occurs when selecting all actors and pressing "End" to snap them to the floor. This doesn't occur if you create a blank map and add a few actors to it. The specific conditions may need to be ...