This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
Splitting a struct pin while a struct array of one type (Linear Color for example) is connected to a ForEachLoop will keep the Array Element return value as LinearColor regardless of whether or not ...
This is a common crash occurring in the 4.16 release. It seems to be related to applying a material to a mesh that is being used in Foliage. Crash Reports are spread out among many different Crash ...
Auto (LOD#) text in the details panel of the static mesh viewer does not update to the current LOD being Shown. It always appears to show Auto (LOD0) ...
Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...
This seems to be a regression of [Link Removed]? Difficult to say. Originally reported here: https://udn.unrealengine.com/questions/391665/animcurve-parameter.html ...
The default value of a child struct that is added to anther struct is not retained in the parent. An example would be if the child struct contains an integer, the default value when added to another ...
There is an issue occurring where after the map built data is made building lighting on a level causes the level to become dirty. this occurs even if anything in the level has not been changed excep ...
There was an issue in 4.16 (fixed in CL# 3437205) in which blueprint output pins would hold on to object references until the blueprint was destroyed. It appears that an additional fix may need to b ...
Engine crashes when CharacterBP is dragged into the Shots track and Spawnable is checked and unchecked when character animation Blueprint has a SubAnimInstance set up. ...