[CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()

UE - Platform - Apple - Sep 14, 2017

This is an infrequent Mac crash that has occurred for users since 4.16. Users have not provided any descriptions of their actions when the crash occurred. There is no record of a similar callstack ...

[CrashReport] UE4Editor_SequenceRecorder!FAnimationRecorder::UpdateRecord() [animationrecorder.cpp:464]

UE - Anim - Sequencer - Sep 14, 2017

This is a common and longstanding crash that has affected more than 300 users since 4.12. The callstack is closely similar to [Link Removed], although with different error messages. User Descripti ...

No easy way to see details of multi-selected items of one type in new PhAT

UE - Simulation - Physics - Sep 13, 2017

REGRESSION: Yes, in the previous version of PhAT it was easy to do this since there was different modes for Constraints and Bodies In the new PhAT, there's no easy way to see the Details for a sele ...

Anim curves default back to 0.f instead of material default

OLD - Anim - Sep 13, 2017

This seems to be a regression of [Link Removed]? Difficult to say. Originally reported here: https://udn.unrealengine.com/questions/391665/animcurve-parameter.html ...

Apex Cloth LOD distortion occurs after World Origin Rebase

UE - Simulation - Physics - Character - Sep 13, 2017

There is a distortion that occurs with Apex cloth when changing the World Origin location. This distortion occurs when you approach after the world origin has been changed. This issue is similar to ...

Changing Physics Asset Constraints while playing in editor doesn't update actor in level

UE - Simulation - Physics - Sep 13, 2017

Changing a constraint setting on a physics asset while PIE doesn't automatically update the skeletal mesh actor in the level that is using it. If the user changes a setting that does cause a phys a ...

Project does not cook with actors containing ModularSynth component

UE - Audio - Sep 11, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...

Cannot convert Blueprint Function Library inputs to local variables

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint function library function has input variables, the input pin cannot be converted to a variable / local variable. Regression: No - same behavior occurs in 4.16.3 ...

Red 'X' gets displayed for stationary light in blueprint editor

UE - Gameplay - Blueprint - Sep 11, 2017

Stationary light in a blueprint gets displayed with red 'X' in Blueprint Editor viewport after opening the blueprint for the second time. ...

Pasted collapsed graph with Map pins has additional pins.

UE - Gameplay - Blueprint Editor - Sep 8, 2017

A pasted collapsed graph node will have an additional pin, with the value set to a struct type. This seems to only occur with maps where the value was originally set to a type with multiple values ...