I was unable to test this due to not having provisions available to test on for tvOS distribution. However, we have reports of the following error: "PackagingResults:Error: Error Provision not foun ...
If a Blueprint struct contains a variable that is an array of another Blueprint struct, data in a datatable based on the first struct will not be correctly filled in for the struct array. If the str ...
Using Alt-Drag to move a copy of an actor from the persistent level to a sublevel (when the sublevel is selected as the current level in the Levels window), the persistent level is getting marked as ...
When using the new option "Allow Level Edits Only" there is a drastic frame rate drop while playing the sequencer. This frame rate drops when only using this option. Versions Tested: 4.16.3 - CL: 3 ...
In Editor Preferences < under Experimental < Clothing Tools is enabledOwen was migrated over and the original clothing asset was deleted and a new one created to test the issueOnly the ties on his coa ...
Literal Gameplay Tag Container's Return Value does not have ParentTags in 4.17 and 4.18. In 4.16, the value had it. There is same problem in Return node that is Gameplay Tag Container Structure. In ...
Certain values for the PostProcessVolume do not revert back to original values after tracks are deleted from sequencer when in Allow Sequencer Edits Only mode ...
In a Player Camera Manager Blueprint, when overriding the function BlueprintUpdateCamera, the New Camera FOV value takes effect regardless of whether Return Value is True or False. The New Camera Lo ...
Assigning a soft reference in a blueprint and attempting to resolve it as an object/class while nativization is enabled causes the packaging process to fail. A sample project was provided by the use ...
Creating a Sequence with an event track that calls SetPlaybackPosition to a time prior to the event key will cause a crash 100% of the time. This will occur even if the event is set up to only fire ...