AR Handheld Template crashes when launched on to Android device

Virtual Reality - Mar 6, 2019

AR Handheld template appears to close immediately after opening on Android device ...

PLCrashReporter iOS Bitcode packaging Error

Platform - Mobile - Mar 6, 2019

Unable to package a CPP project with Bitcode enabled Confirmed in 4.23 MAIN @ CL 5291468 ...

Generate Project Files process fails if SwarmAgent.exe is not present

DevTools - Mar 5, 2019

This issue appears to be the result of the fix for UE-70509 which removed RPCUtility from the Engine. A licensee noted that they were now seeing an issue when attempting to generate project files fo ...

Landscape Far Shadows Interfere With Distance Field Soft Shadows

Rendering - Mar 5, 2019

Landscape far shadows are interfering with the distance field soft shadows causing a conflict, and stopping the distance field soft shadows from rendering at all. Working as expected in 4.20 CL# 43 ...

Frustum Culled Landscape Components Not Casting Shadows

Rendering - Mar 5, 2019

Frustum culled landscape components stop casting shadows resulting in the shadows disappearing near the edges of the camera in square sections. Unable to test in 4.20 or 4.21 as provided project wa ...

Assertion failed: PlatformNeedsExtraDeletionLatency()

Rendering - RHI - Mar 5, 2019

Animating a HISM along a spline when many other HISMs are present will result in a crash in 4.22. Confirmed in 4.23 MAIN @ CL 5291468 ...

Filtering by collection is broken

Tools - Content Browser - Mar 2, 2019

This happens because the Collections module isn't loaded when the FFrontendFilter_TextFilterExpressionContext instance is created: , CollectionManager(FCollectionManagerModule::IsModuleAvailable() ...

Setting a Vector value in the Material Parameter Collection causes crash

Rendering - Mar 1, 2019

Creating a Vector parameter within the Material Parameter collection causes a crash with the engine. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...

Crash When Building Lighting for a Level with Previously Purged Lightmaps

Rendering - Feb 27, 2019

If you go into World settings, select Force No Precomputed Lighting, rebuild lighting to purge lightmaps, uncheck Force No Precomputed Lighting, save level, quit, reload project and try rebuilding l ...

Compile error when Blueprint Interface returns a map type variable

Gameplay - Blueprint - Feb 26, 2019

A Blueprint Interface function that returns a map type variable will fail compiling with various errors when called in another Blueprint. If the same function is setup in the Actor Blueprint instead ...