When working with multiple workspaces and having any other workspace in focus, the workspace with the editor will be forced into focus after an auto save occurs. ...
There is a duplicated block of physics replication code in PhysScene_PhysX.cpp https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_P ...
The editor appears to have longer load time as compared to an older engine version (4.20.3 loaded in seconds while newer version appear to load the same project in over a minute) ...
The Curve Editor appears black and doesn't show any information or data. This is a regression from 4.21.2 (CL-4753647) where the Curve Editor functioned as expected. This was reported and tested in ...
Instead of reflecting an average color of the surrounding, reflections become black with increased roughness values. Found in 4.22 CL# 6574378 and 4.23 CL# 6925347 ...
Widget component does not update when setting widget class back to "None". When the widget class is returned to "None" the user can still see the previous widget in the viewport. The blueprint must ...
Most physics options are not editable in placed instances of a Static Mesh with an Actor Parent. ...
Performance issues when a Render target is added to Spectator screen (VR) in a packaged game ...
Setting the default RHI for Windows to DX12 and enabling Forward Shading results in a crash when adding a texture sample parameter to a material. Found in 4.22 CL# 5660361 and 4.23 CL# 6074473 Wor ...
When using Replicated Movement, certain combined linear/angular movements cause the client to freeze for several seconds and then catch up to the server. This is a regression from 4.21.2 (CL-4753647 ...