Using Square Brackets in a Folder Name Works but makes Meshes Unusable.

Tools - Jun 12, 2019

Renaming a folder using square brackets seems to work but renders meshes inside unusable in certain instances.  ...

Fullscreen Editor Crash when setting both IndexBuffers to False

UE - Graphics Features - Jul 22, 2019

When setting both IndexBuffers to False the Editor will crash when attempting to use Fullscreen mode with F11. ...

Ray Traced Translucency Option Doesn't Function in Post Process Volume

UE - Graphics Features - Lumen - Aug 16, 2019

Ray Traced Translucency Option Doesn't Work in Post Process Volume. Found in 4.23 Preview 6 CL# 7848402, and 4.24 CL# 8074192 Working as expected in 4.22 CL# 7053642 This is a regression. ...

UPROPERTY specifiers are not reflected for FTransform

Tools - Mar 10, 2016

Defining an FTransform in code with VisibleAnywhere, BlueprintReadOnly allows the variable to still be edited per instance placed in the level. ...

Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors

UE - Gameplay - Blueprint - Feb 2, 2017

Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors. This seems to be contained to Child Actor Components that are inherited by a Child Actor Clas ...

"Save Current As" is not fully loading the newly-saved level

Tools - Mar 15, 2017

Workaround: Navigate to and open the newly-created level in the Content Browser prior to LaunchOn. After using the Save Current As tool, Game runs into error when trying to LaunchOn. Editor display ...

incorrect tool tip for "Convert Screen Location to world Space" node

UE - Gameplay - Blueprint - Mar 27, 2017

incorrect tool tip for "Convert Screen Location to world Space" node ...

[CrashReport] Access violation - FLandscapeEditDataInterface::SetAlphaData()

UE - LD & Modeling - Terrain - Landscape - Jul 19, 2017

This is a common crash affecting users in 4.15 and 4.16. This callstack was previously linked to [Link Removed], but that had a specific repro case that was fixed in 4.14. Users are not providing ...

[CrashReport] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1213]

UE - Editor - UI Systems - Slate - Nov 10, 2017

This is a longstanding crash that has occurred since at least 4.13. User DescriptionsI cant package. Every time I try, I get a crash and an "Unknown Error"failed to switch between game modes and af ...

[CrashReport] D3D device lost. (Error: 0x887A0007 - 'RESET')

UE - Graphics Features - Dec 1, 2017

This is a common 4.18 crash that occurs before projects load. All cases experience the "RESET" error. Possibly just driver issues? Source Context 188 // Workaround for the fact that i ...