The following warnings appear in the output log for ShooterGame clients when switching weapons. [2015.11.05-19.41.11:550][253]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connectio ...
UParticleModuleRequired::PostEditChangeProperty use "AlphaThreshold > 0". So, if AlphaThreshold = 0, particlecutout don't work. ...
In the blueprint editor, the Debug Filter UI does not updated immediately when the user selects other actor instances in the level. This can result in the wrong instance being listed as "(Selected) ...
When using the Blueprint Diff tool to diff an Animation Blueprint, it fails to find nodes that have been deleted from a State Machine rule. It also fails to show the correct State Machine rule when ...
This is a common crash that has occurred since at least 4.16. The one user comment mentions a plugin, but many of the crashes occur on vanilla builds. User DescriptionsVaTexAltlas plugin enabled i ...
Engine crashes when the value in the Cubemap Resolution for the SkyLight component in the BP_LightStage is changed by spinning the value. This asset is found within the Advanced_Lighting map of a B ...
No user comments ...
Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type. Some testing might be required to be sure it's not assumed somewhere in the code ...
User requests that TSF_BGRA8 in SteamVRAssetManager.cpp be changed to TSF_RGBA8 to match OpenVR API https://github.com/ValveSoftware/openvr/wiki/IVRRenderModels::LoadRenderModel SteamVRAssetManage ...
Although it is a scene with little cost, the value of Draw value syncs to the value of Frame value on iOS device. If it is less than 60 fps with t.maxfps 30 etc., this problem will not occur. Proj ...