Spring Controller node rotation not working

Anim - Animation - Jan 31, 2019

The issue has been reported by one of our licensee. He proposed a patch to be applied in AnimNode_SpringBone.cpp 188,189c188,191 < FVector ParentToTarget = (TargetPos - ParentSpaceBase.GetLoca ...

When welding collision between Third Person UE4 Mannequin's left foot ball, to left foot in physics tab results in an Engine crash.

Physics - Jan 30, 2019

When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...

OnTextChanged event's tool tip needs more info/ is wrong

Tools - UMG - Jan 29, 2019

The tool tip for On Text Changed for a text box appears to imply that only user interactivity will cause the event to fire (this is not the case). ...

Wheeled vehicle movement is jittery on clients

Physics - Jan 29, 2019

Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...

Invalid Data error when trying to open a new level

Tools - Jan 29, 2019

An invalid data error is given when trying to save all levels. ...

Collision problem in nativized blueprint

Physics - Jan 29, 2019

Issue reported by one of our licensee on the Japanese UDN https://udn.unrealengine.com/questions/480660/view.html ...

Crash when opening a different level after opening the preloaded level using Asset Manager

Gameplay - Jan 29, 2019

After  opens the preloaded level using Asset Manager, opening another level before unloading the level will crash. Because AssetManager holds FStreamableHandle of the level, garbage collection is no ...

Using "Select Actors using this Asset" in ActionRPG on some assets causes incorrect actor to be selected

Docs - Samples - Jan 23, 2019

Using the "Select Actors using this Asset" option in ActionRPG causes the InstancedFoilageActor to be selected incorrectly for many assets. It seems to occur with any assets that are being reference ...

Subclassing UAnimNotifyState_TimedParticleEffect

Anim - Animation - Jan 23, 2019

"have had to modify UAnimNotifyState_TimedParticleEffect in order to subclass it. I added 'ENGINE_API' and removed 'MinimalAPI'. I also needed to move 'ValidateParameters' from 'private' to 'protect ...