The issue has been reported by one of our licensee. He proposed a patch to be applied in AnimNode_SpringBone.cpp 188,189c188,191 < FVector ParentToTarget = (TargetPos - ParentSpaceBase.GetLoca ...
When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...
The tool tip for On Text Changed for a text box appears to imply that only user interactivity will cause the event to fire (this is not the case). ...
Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...
An invalid data error is given when trying to save all levels. ...
Issue reported by one of our licensee on the Japanese UDN https://udn.unrealengine.com/questions/480660/view.html ...
After opens the preloaded level using Asset Manager, opening another level before unloading the level will crash. Because AssetManager holds FStreamableHandle of the level, garbage collection is no ...
Using the "Select Actors using this Asset" option in ActionRPG causes the InstancedFoilageActor to be selected incorrectly for many assets. It seems to occur with any assets that are being reference ...
"have had to modify UAnimNotifyState_TimedParticleEffect in order to subclass it. I added 'ENGINE_API' and removed 'MinimalAPI'. I also needed to move 'ValidateParameters' from 'private' to 'protect ...