Debug filter UI does not updated immediately when selecting a different actor instance

Gameplay - Blueprint Editor - Aug 3, 2017

In the blueprint editor, the Debug Filter UI does not updated immediately when the user selects other actor instances in the level. This can result in the wrong instance being listed as "(Selected) ...

[CrashReport] Fatal error: Couldn't find shader - FMaterial::GetShader()

Rendering - Jul 20, 2017

This is a common crash affecting users in 4.16. User DescriptionsTried to edit the VivePreController Meshtried to edit SM_Skysphere after shaders had finished compiling. For no other reason than th ...

[CrashReport] Access violation - FLandscapeEditDataInterface::SetAlphaData()

Tools - Landscape - Jul 19, 2017

This is a common crash affecting users in 4.15 and 4.16. This callstack was previously linked to UE-35709, but that had a specific repro case that was fixed in 4.14. Users are not providing descri ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::CheckForWorldGCLeaks()

Core - UObject - Jun 29, 2017

This is a common crash occurring for users in 4.16. It is spread out among around 60 different CrashGroups in CrashReporter, because every case has a slightly different callstack. This appears to ...

Inconsistent comment for SetTimer in TimerManager does not specify that InRate and InFirstDelay should be in seconds

Gameplay - May 10, 2017

The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in second ...

Some style properties for Multi-Line Editable Text boxes do not change when setting them in blueprints

Tools - UMG - May 8, 2017

Some style properties for Multi-Line Editable Text boxes do not appear to change when setting them in blueprints. ...

Default name 'None' for TextureSampleParameter2D blocks overriding in the material instance.

Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...

Widget component does not update when setting widget class back to "None"

Tools - UMG - Apr 24, 2017

Widget component does not update when setting widget class back to "None". When the widget class is returned to "None" the user can still see the previous widget in the viewport. The blueprint must ...

Inconsistent 'Skip Owner' Replication Behavior Between Editor and Packaged Game

Networking - Apr 13, 2017

When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...

Stationary Light Overlap View Mode Broken By Forward Renderer

Rendering - Apr 13, 2017

The stationary light overlap view mode doesn't work properly in the forward renderer. Everything gets a red highlight making it impossible to see overlap. Images attached. ...