Widget component does not update when setting widget class back to "None"

Tools - UMG - Apr 24, 2017

Widget component does not update when setting widget class back to "None". When the widget class is returned to "None" the user can still see the previous widget in the viewport. The blueprint must ...

Inconsistent 'Skip Owner' Replication Behavior Between Editor and Packaged Game

Networking - Apr 13, 2017

When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...

Stationary Light Overlap View Mode Broken By Forward Renderer

Rendering - Apr 13, 2017

The stationary light overlap view mode doesn't work properly in the forward renderer. Everything gets a red highlight making it impossible to see overlap. Images attached. ...

LODs appear differently in each eye in VR when on the edge of a distance where the LODs would change

Virtual Reality - Apr 4, 2017

LODs appear differently in each eye in VR when on the edge of a distance where the LODs would change. It appears that the Distance that is used to determine what level of detail an object should be ...

Listen Server Without Microphone Will Drop Clients with Microphone if Voice is Enabled

Networking - Mar 28, 2017

Listen servers that do not have a microphone hooked up are dropping clients that do have microphones when the client attempts to transmit voice. The log contains the following errors: [2017.03.28- ...

incorrect tool tip for "Convert Screen Location to world Space" node

Gameplay - Blueprint - Mar 27, 2017

incorrect tool tip for "Convert Screen Location to world Space" node ...

"Save Current As" is not fully loading the newly-saved level

Tools - Mar 15, 2017

Workaround: Navigate to and open the newly-created level in the Content Browser prior to LaunchOn. After using the Save Current As tool, Game runs into error when trying to LaunchOn. Editor display ...

Inconsistent rendering between left and right eye when r.SeparateTranslucencyScreenPercentage is less than 100

Virtual Reality - Feb 21, 2017

Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example) ...

Crash in UEditorEngine::CheckForWorldGCLeaks

Tools - Feb 20, 2017

Error message: Fatal error: [Link Removed] [Line: 1959] /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap still around trying to load ../../../Engine/Content/Maps/Templates/Templ ...

Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors

Gameplay - Blueprint - Feb 2, 2017

Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors. This seems to be contained to Child Actor Components that are inherited by a Child Actor Clas ...