Cannot change the original casing used for parameter names

UE - Gameplay - Blueprint - Jan 25, 2017

It appears that users cannot change the original casing used for parameter names after they have been set once. ...

ParticleCutout don't work when AlphaThreshold is 0

UE - Graphics Features - Dec 16, 2016

UParticleModuleRequired::PostEditChangeProperty use "AlphaThreshold > 0". So, if AlphaThreshold = 0, particlecutout don't work. ...

Render Target "Auto Generate Mips" Does Not Work As Expected

UE - Graphics Features - Dec 12, 2016

The auto generate mips feature for render targets doesn't seem to work. The generated mips render black. ...

Given specific naming and replicated setting, a child actor component prevent clients from staying connected to a networked game

UE - Gameplay - Blueprint - Nov 1, 2016

Given specific naming of a ChildActor Component and if the ChildActor class is replicated, client(s) can be immediately get kicked from a networked game. ...

Steam VOIP will drop packets with more than two people talking at once

UE - Online - Oct 5, 2016

VOIP has a limited amount of concurrent clients talking before packets start to get dropped. ...

Double Clicking a component that is in another blueprint in the results of Find-In-Blueprints is unresponsive

UE - Gameplay - Blueprint Editor - Oct 4, 2016

When you double click a component from another BP in the FiB results nothing happens. When the other BP that contains previously mentioned component is already open, it does open to the component. W ...

Draw Material to Render Target renders black in Standalone

UE - Graphics Features - Sep 28, 2016

The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...

Custom Depth as Mask in High Resolution Screenshot Tool saving Boolean Value

Tools - Jul 28, 2016

Closing and re-opening a project that had the 'Use Custom Depth as Mask' option checked within the High Resolution Screenshot Tool, will cause the boolean value to be unchecked and the viewport to r ...

When using multiple workspaces on Linux, auto save forces UE4 workspace to be active

UE - Platform - Linux - Jul 22, 2016

When working with multiple workspaces and having any other workspace in focus, the workspace with the editor will be forced into focus after an auto save occurs. ...

Blutilities window Minor tab not able to be reopened

UE - Gameplay - Blueprint - Jun 10, 2016

When the user closes the tab in the blutility window it is impossible to get the tab back. Problem persists even after closing the editor. ...