Draw Material to Render Target renders black in Standalone

Rendering - Sep 28, 2016

The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...

Custom Depth as Mask in High Resolution Screenshot Tool saving Boolean Value

Tools - Jul 28, 2016

Closing and re-opening a project that had the 'Use Custom Depth as Mask' option checked within the High Resolution Screenshot Tool, will cause the boolean value to be unchecked and the viewport to r ...

When using multiple workspaces on Linux, auto save forces UE4 workspace to be active

Platform - Linux - Jul 22, 2016

When working with multiple workspaces and having any other workspace in focus, the workspace with the editor will be forced into focus after an auto save occurs. ...

Blutilities window Minor tab not able to be reopened

Gameplay - Blueprint - Jun 10, 2016

When the user closes the tab in the blutility window it is impossible to get the tab back. Problem persists even after closing the editor. ...

Morph Targets not included when exporting Skeletal Mesh from Engine

Tools - Apr 27, 2016

Comment from David H.: Update on this Jira. I got customers in Cinema field in needs of this feature. Morph Targets not included when exporting Skeletal Mesh from Engine. A use case for this wou ...

Expandable Area widget appears to create extra widgets when being copied and pasted

Tools - UMG - Apr 27, 2016

Expandable Area widget appears to create extra widgets when being copied and pasted. These widget appear to be ghost widgets of the original children. If the new unwanted button is selected or delet ...

UPROPERTY specifiers are not reflected for FTransform

Tools - Mar 10, 2016

Defining an FTransform in code with VisibleAnywhere, BlueprintReadOnly allows the variable to still be edited per instance placed in the level. ...

Set actor hidden in game does not apply to widget components set to Screen Space

Tools - UMG - Jan 27, 2016

If the user sets an actor to hidden in game and there is a widget component set to screen space then the screen space widget will not been hidden. ...

Client crash on seamless travel in DataReplication with lag

Networking - Jan 11, 2016

When server traveling, client may crash due to lag while attempting to replicate object/property. ...

The Toggle Comment Bubble button for Reroute nodes does not revert the comment bubble to constant visibility

Gameplay - Blueprint - Nov 21, 2015

The Toggle Comment Bubble button for Reroute nodes does not revert the comment bubble to constant visibility if the bubble is set to only appear when the node is hovered over. This does not occur w ...