Spatialized audio does not work in ActorSequence components or play in Sequencer Editor

UE - Anim - Sequencer - Aug 8, 2019

A sequence made from a sequence actor component doesn't play audio in editor or in PIE when the child of another actor or track. This was reported and tested in 4.22.3 (CL-7053642). This was reprod ...

Both HLOD and StaticMesh Visible in Play Modes

UE - World Creation - Worldbuilding Tools - HLOD - Sep 12, 2019

 Both HLOD and StaticMesh Visible in Play Modes. Found in  4.23 CL# 8386587 and 4.25 CL# 8569829 ...

Regression in tonemaper sharpen

UE - Graphics Features - Oct 2, 2019

PIE window does not match what was set in the New Viewport Resolution setting

Tools - Oct 24, 2019

Setting the resolution of PIE to 4K Ultra HD results in the new PIE window going very far out of the bounds of 4K. If you are using two monitors the PIE window will bleed over a good bit into the ot ...

Importing .glb file results in crash

UE - Editor - Content Pipeline - Import and Export - Nov 13, 2019

When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported.  ...

Crash when confirming a directory to import a USD file to via the USD Stage window

UE - Editor - Content Pipeline - Import and Export - Nov 21, 2019

Crash when confirming a directory to import a USD file to via the USD Stage window The repro does not seem to be 100% consistent and it can take a few attempts to hit the crash. The USD Stage wind ...

Using Paint Verticies Single Color Node More Than Once Crashes Dev Build

UE - Graphics Features - Jun 10, 2016

[UPDATED INFO] After some testing I discovered that using the "Paint Vertices Single Color node" on event tick is what is causing the issue. Using this node with event begin play will not crash. Th ...

[CrashReport] ULevel::GetWorldSettings - UMaterialFunctionThumbnailRenderer::Draw

Tools - Oct 30, 2017

This is a common crash that has occurred since at least 4.16. The callstack is nearly identical to [Link Removed], which appears to be fixed in 4.18; and [Link Removed], which has not. The differen ...

Lightmap Density Of Imported FBX Offsetting When Lighting Is Built

UE - Graphics Features - Oct 8, 2018

Lightmap density of imported fbxs will be offset when lighting is built.  Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4369336, 4.22 CL# 4433008 This is a regression  ...