Move move events on widgets displayed via WidgetComponent will be offset in Standalone

UE - Editor - UI Systems - Slate - Aug 9, 2019

It appears the custom hit testing logic of WidgetComponent handles click positions well via UWidgetComponent::GetHitWidgetPath adding virtual mouse coordinates to the arranged widget, but mouse move ...

Spatialized audio does not work in ActorSequence components or play in Sequencer Editor

UE - Anim - Sequencer - Aug 8, 2019

A sequence made from a sequence actor component doesn't play audio in editor or in PIE when the child of another actor or track. This was reported and tested in 4.22.3 (CL-7053642). This was reprod ...

Static Mesh flicker in Player Collision Viewmode

UE - Graphics Features - Aug 8, 2019

All UCX_geometry that have bounds larger than its geometry flicker when in Player Collision Viewmode. Tested in: 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P5(CL - 7838574), 4.24 (CL - 786 ...

ClampMax and ClampMin Ignored on FVector2D Details

UE - Editor - UI Systems - Slate - Aug 7, 2019

Setting Attach Track to Keep State prevents actor from detaching in sequencer

UE - Anim - Sequencer - Aug 6, 2019

Setting Attach Track to Keep State prevents actor from detaching in sequencer. The odd thing is if I set it back to Restore State or Project Default it continues to behave like this. In the attached ...

Possessing and Unpossessing a Pawn when using NetCulling causes the Client to lock up

UE - Networking - Aug 1, 2019

In this test bench, they are using a APawn with a custom replicated Movement Component rather than using a ACharacter and they are getting a different result that ends up in a permanent softlock of ...

Apple TV offline saves fix

UE - Platform - Mobile - Jul 31, 2019

Offline save games don't work on Apple TV, (in fact all file operations fail) because Apple has decided that you can't store anything in the NSDocumentDirectory anymore. The fix is to replace occurr ...

Adding Niagara system to a projectile causes a crash

UE - Niagara - Jul 29, 2019

Adding a Niagara system to a BP_Projectile in a C++ First Person Project  and then restarting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 744 ...

Searching for Input or Bindings doesn't show the Action and Axis Mappings Entry Sections

UE - Gameplay - Jul 29, 2019

Searching the Project settings in 4.23 onward for Input/Bindings does not result in the Action and Axis Mappings sections showing up. ...