'Exposure Compensation Curve' is not being applied in Standalone or Packaged projects. Confirmed in 4.25 MAIN at CL 10871578 ...
Crash occurs when building the lighting with any Basic shape in the level. This crash occurs with Niagara plugin both enabled and disabled. This issue does not occur in 4.23 Issue only occurs on M ...
Skeletal mesh sections with cloth should have their visible mesh match their simulated mesh and this should be effected by painted values. Any vertices left unpainted(at 0) after the initial paint, ...
Suggested feature by a licensee and there have been a few use cases recently we've seen. [Link Removed] for vis ...
Creating a material that has it's tessellation mode set to "PN Triangles" and assigning it to an object results in the objects geometry to not properly display in Wireframe view mode. Tested i ...
User encounters a failed assertion when trying to create a simple geometry collection from a box ...
After reordering, if you hover over the "Component Blueprint B" entry, the object path indicates that it's incorrectly referencing a transient object. This is why GetWorld() now returns NULL and the ...
The plugin media formats do not account for tokens in the filename. ...
The material "M_Volumetric_Sky_Prototype" has numerous compile errors that prevent it from being used. This was reported and tested in 4.25 Preview 2 (CL-12055273) and reproduced in 4.26 (CL-121923 ...
Assert Crash when Attempting to rename Vector variable with open split pins ...