Regression in editor performance in D3D11

UE - Rendering Architecture - RHI - Mar 3, 2021

D3D11Commands.cpp is doing FName resolutions in the critical fast path. This looks to be a regression from the memory freezing refactor. ...

Video does not loop correctly in ElectraPlayer

Media Framework - Mar 3, 2021

Observe the video does not loop correctly. It only plays a portion that gets shorter with every loop until playback ultimately stops. ...

Soft object reference variables have their default value greyed out

UE - Gameplay - Blueprint - Mar 2, 2021

When creating Soft Object Variables of Actor or Character blueprints, the default value of the variable is greyed out and unable to be changed. I was able to create a Soft Object Reference of the Th ...

All ELinearConstraintMotion pins in BP reset to "Free" when converting a project to 4.26

UE - Simulation - Physics - Feb 24, 2021

When using any of the Set Linear Limit nodes (X/Y/Z) and converting a project from a previous version of the engine, the nodes get their Constraint Type value reset to Free. I tested this with proje ...

Persistent level containing sublevels with HLODS invalidate after saving.

UE - World Creation - Worldbuilding Tools - HLOD - Feb 22, 2021

Reparenting creates incorrect ICH nodes

UE - Gameplay - Blueprint Compiler - Feb 20, 2021

In FBlueprintEditor::ReparentBlueprint_NewParentChosen FBlueprintEditorUtils::MarkBlueprintAsModified is called before calling Compile. As a result SCS nodes, including ICH nodes, are created for th ...

Some blueprint nodes are noticeably wider

UE - Gameplay - Blueprint Editor - Feb 19, 2021

Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...

Editor crash when delete static mesh actor include in HLOD

UE - World Creation - Worldbuilding Tools - HLOD - Feb 18, 2021

Crash when playing a other Level Sequence inside a Spawnable Actor registered with Level Sequence

UE - Anim - Sequencer - Feb 17, 2021

This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25. ...

Not all components are being recorded

UE - Anim - Sequencer - Feb 16, 2021