AnimBP instance is leaked when using linked animation graphs with 3 or more hierarchies

UE - Anim - Runtime - Sep 5, 2022

When creating an AnimBP with 3 or more layers using linked AnimGraph nodes and going through a state where animation is initialized such as replacing SekeltalMesh, the AnimBP on the 3rd layer is not ...

Crash in UE::Anim::Attributes::InterpolateAttributes when enabling URO on B_Hero_ShooterMannequin in LyraStarterGame

UE - Anim - Runtime - Sep 2, 2022

From a UDN user: [Crash] Update Rate optimization enabled on b_hero_shootermannequin in LyraStartergame crashes Hello,I haven't dug in to it yet, but with the Lyra Starter project if you enable ...

Material editor crash in 5.0.2

UE - Rendering - Materials - Sep 2, 2022

KismetFunctionLibrary: Equals and NotEquals (SoftObjectReference) not accessible in BP Editor

UE - Gameplay - Blueprint Editor - Sep 2, 2022

In blueprint graphs, the action list for soft object references of a Object subclass is incorrect. "Equal" spawns an incompatible node, while the expected "Equal (SoftObjectReference)" is missing. " ...

Use Camera Cut for Warmup does not take into account shot's camera cut track

UE - Anim - Sequencer - MRQ - Aug 31, 2022

Camera cut warmup does not take into account the shot's camera cut track when rendering from the master sequence. Rendering the shot alone will, however. ...

Pressing the Add Key button in the details panel does not work with multiple actors selected

UE - Anim - Sequencer - Aug 30, 2022

It looks like adding keys through the details panel only works correctly for the first selected actor in the world outliner. WORKAROUND Auto keying seems to pick up the multiple edits as expecte ...

Breaking level instances does not adequately fix up actor references

UE - LD & Art - World Building - Level Instances - Aug 29, 2022

Details in link. ...

Reloading a Blueprint asset will unnecessarily recompile its dependencies.

UE - Gameplay - Blueprint - Aug 25, 2022

When a Blueprint asset is reloaded, we are currently serializing its CachedDependencies list during the discovery of potential referencers. This can lead to incorrectly treating all dependencies as ...

Virtual Texture not streaming with Thin Translucency

UE - Rendering - Architecture - Aug 24, 2022

When using a virtual texture sampler for a thin translucent material, and that material occludes other objects that sample virtual textures, the occluded objects don't stream their VT. ...

StaticMeshComponent occasionally doesn't simulate physics after SpawActor.

UE - Simulation - Physics - Aug 23, 2022

When spawning Pawns with a StaticMeshComponent with SimulatePhyscis=True, they occasionally may not simulate physics. This can be reproduced by simply repeating the respawn. The frequency of reprodu ...