Unable to multiple a Vector2D with a float in Blueprints

UE - Gameplay - Blueprint - Apr 27, 2022

Reported by licensee: [Link Removed] In UE4, we used Multiply_Vector2DFloat as the underlying function for this operation. In UE5, we're relying on promotable operators to the work. However, that o ...

Differences in DistanceToNearestSurface and DistanceFieldGradient results between 4.27 and 5.0

UE - Rendering - Apr 27, 2022

In the UE5 case, we end up seeing very harsh lines in both the gradient and the distance to nearest surface examples whereas the results in 4.27 appear smooth.  It was also interesting to observe c ...

Enable "Set members..." support for vectors and similar structs

UE - Gameplay - Blueprint - Apr 26, 2022

Currently, structs that have a custom make function aren't able to use the "Set members..." node in Blueprints. For vectors and similar structs, this is slightly inconvenient since it requires using ...

Moving a water body causes engine to drop fps and spike ms

UE - LD & Art - Modeling Tools - Water - Apr 26, 2022

Moving a water body lowers performance on the engine. The fps drop from 120 to 30 and ms spike from 8 to 30. This issue occurs in 5.0 Binary and 4.27 Binary on Windows. On Mac, FPS drop and ms spike ...

"Assign" node can cause a crash when placed in a graph

UE - Gameplay - Blueprint Compiler - Apr 26, 2022

This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...

Merging static mesh actors results in static mesh sockets getting lost

UE - LD & Art - World Building - Merge Actor - Apr 26, 2022

Licensee reports that merging two static meshes results in any sockets disappearing in the resultant merged mesh. "essentially I want to "hard code" the materials and sockets to the static meshes s ...

Artifact when rendering high-resolution images with Lumen and Movie Render Queue

UE - Rendering - Lumen - Apr 26, 2022

Artifacts when using Lumen at 8K equivalent resolution and rendering with MRQ. 8K equivalent, because the same issue occurs when the resolution is set to 4K and the Screen Percentage is set to 200. ...

Last frame pose is not evaluated when playing Anim Montage with Blend Out Time of 0 in AnimNodeSlot

UE - Anim - Gameplay - Apr 26, 2022

When playing AnimMontage with BlendOutTime set to 0.f with AnimNode_Slot of AnimBP, it seems that the last frame pose may not be evaluated. this issue does not occur in high frame rate and does not ...