Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible

UE - Graphics Features - Sep 15, 2022

This is a regression tested in //UE4/Release-4.27 CL 18319896 Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible. ...

Retainer Box does not propagate Visibility settings to children

UE - Editor - UI Systems - UMG - Aug 22, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Retainer Box does not propagate Visibility settings to children. Setting Canvas visibility to 'Not Hit-Testable (Self & All Childre ...

Landscape visibility mask cannot be imported/exported

UE - LD & Modeling - Terrain - Landscape - Aug 8, 2022

The ability to import/export visibility mask was available in 4.27. ...

Button response wrong on lastest MacbookPro

UE - Platform - Apple - Jul 24, 2022

Changes to AActor::SetReplicates caused Role/RemoteRole replication fix to regress

UE - Networking - Jul 14, 2022

There was a recent bug report that matched the description of some older cases (see linked UDN). The issue raised in those cases, [Link Removed], had been fixed, but the recent question seemed to in ...

Blend profiles/masks don't work with compatible skeletons

UE - Anim - Gameplay - Jun 29, 2022

From a user:  We are having some issues with blend masks and compatible skeletons. We have skeleton A as the base and skeleton B as a compatible skeleton. They both share a similar hierarchy (altho ...

Allowed Material Slots in the Sample Static Mesh module is not working properly.

UE - Niagara - Jun 24, 2022

It is behaving correctly in 4.27.2. ...

Sprite does not have a UV1 G channel.

UE - Niagara - Jun 16, 2022

The R channel of UV1 is not a problem. ...