The attached project was created in 4.27 and is rendered on render target when checked in 4.27. However, this does not reproduce in 5.0 or later. ...
[Link Removed] post process material is blacking out our left eye A test project is provided. ...
This is a crash related to copying depth-stencil render targets to the CPU. See linked UDN for more info. ...
This is a regression tested in //UE4/Release-4.27 CL 18319896 Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible. ...
There is a problem with rendering Grooms bound and attached to animated skeletal meshes when the mesh belongs to a stencil layer in both the Deferred Renderer or the Path Tracer. The groom does not ...
Regression: Tested in UE5/Release-5.0, this issue occurs as well so regression is no. ...
Generated from CrashReporter Error Message:Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439] Only the Stencil being transi ...