If the user tries to join a listen server with an app that is running on the Gear VR the App will stop working. ...
The VR mode does not turn on when using the Alt+Enter method in standalone if the user has previously used the VR preview feature during the same session of working in the editor. Once the Editor is ...
When using a media texture asset the video will run fine when playing in the the headset, but if you look the opposite direction the image fills the screen and splits in half. This is reproducible ...
If the user plays in stand alone and uses the short cut Alt+Enter, the VR mode does not kick in as expected ...
Extra touch end events are created for unsupported touch action types. These need to be ignored. ...
Using the profile GPU in New Editor Window and VR preview does not focus on profiler. It should be noted that it is unsure whether or not the GPU Profiler is intended to be used in conjunction wit ...
Going fullscreen/stereo on/enableHMD causes a play in standalone to go unresponsive and render as a black screen. Found on: Binary 4.9.2 release (from launcher/portal) UDN: https://udn.unrealengin ...
Running with Latest Android Works install and OpenSSL 1.0.2d, a packaged GearVR project from the Editor will fail the Oculus Submission Validator with 5 warnings. [Image Removed] Project Android S ...
When launching Gear VR game on Android the first frame will render as Non-Stereo before flashing to be in stereo mode. This was not happening when tested with a 4.8 project. Tested in MAIN on CL-2 ...
Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...