Changing Montage Section to a time beyond the current length breaks animation

OLD - Anim - Jul 7, 2017

User is able to set the Section Time to a value that's beyond the current length of the montage. This breaks the animation and the user can see issues in the UI as well (such as the timeline marker ...

Crash after adding Virtual Bone, then Creating Asset

OLD - Anim - Jul 5, 2017

Occurs on? 4.16 - 3466753 - YES 4.17 - 3521650 - YES Error message: Assertion failed: RefBonePose.Num() == NumBones [Link Removed] [Line: 4400] Source Context:4387 ResetAnimation(); 4388 ...

Crash when using Vertex painter with material including cubemap texture sampler

OLD - Anim - Jul 3, 2017

Engine crashes when static mesh have material with cube sampler in vertex painter mode. Simply DaylightAmbientCubemap_Mat have texture cube as texture sampler. This is not reproduced in 4.15 versi ...

Unable to set a Destructible Mesh Component for an blueprint instance in the level

OLD - Anim - Jun 29, 2017

Unable to set a Destructible Mesh Component for an blueprint instance in the level. All other components can be set this way. ...

Copying a socket to another skeleton adds a "_0" suffix

OLD - Anim - Jun 28, 2017

Copying a socket to another skeleton adds a "_0" suffix Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - CL#3512142 - YES ...

[CrashReport] UE4Editor_MeshPaint!MeshPaintHelpers::FillVertexColors()

OLD - Anim - Jun 27, 2017

This is a common crash in the 4.16 release. Users have not provided any descriptions, so additional information is currently unavailable. Source Context 804 elseif (USkeletalMeshComponent ...

Play rate affects all blendspace samples using the same Anim Sequence

OLD - Anim - Jun 27, 2017

Play rate affects all blendspace samples using the same Anim Sequence Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3502710 - YES ...

Undoing the deleting of variables in use by Sub Anim Instance does not expose them again

OLD - Anim - Jun 27, 2017

If the user deletes variables on an anim blueprint that is used and exposed by a Sub Anim Instance node, and then undoes the deleting, they will not be exposed again, even though they were prior to ...

Nativize BP Package fails when using Sub Anim Instance with exposed variables

OLD - Anim - Jun 26, 2017

When using exposed variables on Sub Anim Instance nodes, packaging with nativize blueprints fails Tested on: 4.15 - 3450819 4.16 - 3466753 4.17 - 3502710 ...

Editor crashes if you hold shift after dragging a marquee selection on anim sequence notifies then select notifies using ctrl

OLD - Anim - Jun 23, 2017

Looks like this all depends on pressing shift after creating a marquee ...