When using an Attach track in sequencer to attach an actor that contains more than one skeletal mesh component, the UI to choose which mesh component to attach to pops up, but then the editor hangs ...
Minimized or background Sequencer window doesn't regain focus when opening a sequence. ...
This was discovered when I wanted to capture a physics bug and was joked to capture it in Sequencer. When attempted, it accurately captured what happened when played in the viewport, but when it was ...
Every tick, we evaluate the range of time that has passed to see if any events on the event track need to be fired. However, when we hit the end of a loop, we have to manually set our LastPosition b ...
Actor Scale is not included when converting from Matinee to Sequencer ...
BP Components cannot be keyed in sequencer after transforming in the viewport ...
Error message: Assertion failed: IsValid() [Link Removed] [Line: 752] Source Context: 738 return *this; 739 } 740 741 /** 742 * Converts a shared ...
Spawnable Actor Component parameters are not saved without being keyed ...
Sequencer Actor Transforms are not offset when the level is moved in World Composition ...
Noticing that when I undo assigning an actor it no longer plays back the previously assigned actor. ...