Widgets appear and function fine in regular PIE. This may be a result of recent changes to widgets in Dev-Editor. Will regress upon request. ...
If you use "Set Array Elem" on a vector array but leave "Item" at the default value of (0,0,0) then you'll end up using a temporary uninitialised vector instead of (0,0,0) when it's nativized. Work ...
If a third-party plugin is present in a project that is being packaged with the Nativize Blueprint Assets option turned on, the packaging process will fail because necessary header files in the plug ...
From a UDN thread: When cooking, we are seeing hundreds of warnings of the format "Compiler Warning A node that generated no code of it's own ( X ) tried to inject code into Y". There isn't anythin ...
nativizing structs containing default class values appears to cause packaging to fail ...
If a project is packaged with Nativize Blueprints enabled, blueprint event graph information does not run. ...
project fails to build when event dispatchers have spaces in their name when using the nativize blueprint asset feature ...
Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...
Packaged game will crash on open when using Nativize blueprint asset in the project settings if the user is calling the node Get Data Table Row ...
If the user uses a function from a function library while Nativize Blueprint Assest is check to true in the project setting then the project will fail to build when packaging. ...