Line traces only show up in the right eye of the Vive in the VR template

UE - Platform - XR - Aug 12, 2016

Line traces only show up in the right eye of the Vive in the VR template. Note: This also appears to be happening with the draw debug line ...

Console appears to be offset when using the Vive (both eyes do not line up)

UE - Platform - XR - Aug 12, 2016

Console appears to be offset when using the Vive (both eyes do not line up). This causes the console to look out of focus. ...

[VR] Camera attached to non-root scene component in BP will sink into floor after Reset to Floor Origin

UE - Platform - XR - Aug 12, 2016

When a project is first created following the Setting up UE4 to work with SteamVR docs, the Vive camera works correctly and will display at the correct height. However, if at any point during develo ...

VR does not work in packaged game with HTC Vive

UE - Platform - XR - Aug 8, 2016

VR is no longer rendering to the HTC Vive. Stereo on console command and -VR launch parameter do not render to the Vive in a packaged project ...

Exiting SteamVR while vr-previewing causes editor to stop rendering correctly

UE - Platform - XR - Aug 5, 2016

see webm video below ...

Instanced Stereo DBuffer Decal Rendering is incorrect in VR

UE - Platform - XR - Aug 5, 2016

Instanced Stereo setting is causing the DBuffer Decal example in QAGame to render incorrectly. The decal is offset, and changes position based on head movement Vive and Oculus Rift both render inco ...

Missing Oculus 1.6 Support

UE - Platform - XR - Aug 3, 2016

Add the 1.6 integration to 4.13 for release. ...

Draw HUD shows in the wrong location on Android

UE - Platform - XR - Aug 3, 2016

Event Receive Draw HUD renders in the wrong location when using GearVR. In the PIE the location is correct, but not when rendered on the device. See images for better context. This is a regressio ...

Editor crashes on Launch from SteamVR

UE - Platform - XR - Aug 3, 2016

The latest 4.13 Binary Gamedev engine crashes on launch with a SteamVR callstack. This crash only occurs in Binary, I was unable to reproduce this crash in Github. This issue looks as though it may ...

Debug Lines render Incorrectly with Instanced Stereo

UE - Platform - XR - Aug 1, 2016

Debug line is used as a setting to help debug WidgetInteractor component that NickD just put in place ...