Crash occurs when the user stops simulating in viewport. ...
4.13 Physics Asset graphics shown for swing settings in Physics Assets doesn't show for Z (blue) axis. Regression from 3039270 (4.12.5 Release), found in 3106830 (4.13 Release). ...
In ConstraintDrives.cpp, SetAngularPositionDrive and SetAngularVelocityDrive do not use "InEnableTwistDrive" and instead assign "TwistDrive" to "InEnableSwingDrive". void FAngularDriveConstraint::S ...
Found this while working on [Link Removed] in the Dev-Physics-Upgrade branch (from 3.3 to 3.4). ...
Selecting an object that is simulating physics while the simulating will cause that object to stop simulating physics. Moving the object with the widget and releasing will cause the physics to begi ...
Crash occurs when playing in editor with a character that has a Simple Wheeled Vehicle Movement Component, with a Wheel Class assigned to it. This crash seems to only occur if Don't Create Shape is ...
Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...
In the details for a Static Mesh Actor, MassInKg resets to 0 when the user tries to set it to something else. I couldn't reproduce this issue in 4.13. ...
Reparenting a blueprint derived from Trigger Sphere to Trigger Capsule will cause the editor to crash. This is a regression. This did not occur in 4.11.2. Source Context: 163 164 ...
When choosing LODs for per-poly collision the static mesh stops blocking actors in the level. I tested this on 4.13 preview 1 and it is still an issue. I used the 3dsMax workflow for this process ht ...