Editor crash when delete static mesh actor include in HLOD

UE - World Creation - Worldbuilding Tools - HLOD - Feb 18, 2021

Skeletal mesh reduction - Material settings are lost when regenerating the LOD in a mesh with a reduced material section

UE - World Creation - Worldbuilding Tools - HLOD - Nov 25, 2020

Following code fixes this issue in FQuadricSkeletalMeshReduction::ReduceSkeletalMesh Section.ChunkedParentSectionIndex = bIsChunkedSection ? CurrentParentSectionIndex : INDEX_NONE; // ...

ProxyLOD plugin generates uninitialized vertices at end of a vertex buffer

UE - World Creation - Worldbuilding Tools - HLOD - Sep 11, 2020

ProxyLOD::FQuadricMeshSimplifier::OutputMesh may remove duped verts. The input vertex buffer was resized by numVerts from FQuadricMeshSimplifier before calling OutputMesh. So these behaviors genera ...

Staticmesh "Reimport+LODs" do not recover the material ID for custom LOD

UE - World Creation - Worldbuilding Tools - HLOD - May 8, 2020

HLOD generation does not respect Custom Primitive Data

UE - World Creation - Worldbuilding Tools - HLOD - May 7, 2020

HLOD material baking doesn't take into account any custom primitive data set on primitives that contribute to the bake. This was raised in: https://udn.unrealengine.com/questions/574875/proxy-lod- ...

HLOD proxy generation invalidates other clusters

UE - World Creation - Worldbuilding Tools - HLOD - Feb 7, 2020

When rebuilding a single HLOD proxy mesh in a world composition level that has many, the other proxy meshes will be marked as unbuilt and removed from the HLOD asset package. ...

Empty Mesh Sections with MergeActors Tool

UE - World Creation - Worldbuilding Tools - HLOD - Sep 27, 2019

Map Check will output the following error, which makes no sense: SM_FourCubes_1 - 1 element(s) with zero triangles in static mesh 'SM_FourCubes' ...

HLOD CalculateOverlap crashes when spheres barely overlap

UE - World Creation - Worldbuilding Tools - HLOD - Sep 16, 2019

The engine will crash when cluster bounds barely overlap. ...

Both HLOD and StaticMesh Visible in Play Modes

UE - World Creation - Worldbuilding Tools - HLOD - Sep 12, 2019

 Both HLOD and StaticMesh Visible in Play Modes. Found in  4.23 CL# 8386587 and 4.25 CL# 8569829 ...

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled

UE - World Creation - Worldbuilding Tools - HLOD - Sep 12, 2019

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled Found in 4.23 CL# 8386587, 4.24 CL# 8569829 ...