Code projects in the binary version of 4.16.1 cannot be launched without the Editor in the debugger in Visual Studio. The project hits a breakpoint while launching, with the following showing in the ...
Disabling the Gear VR plugin causes packaged games to crash on launch. This could be related to [Link Removed] but this is new to 4.16 and does not prevent packaging the project, only launching it a ...
This is a top crash occurring in the 4.16 release. Despite the callstack occurring in Sequencer, many users are experiencing this crash while working in UMG. User Descriptionsscaling track in widge ...
This is a common crash on Mac in the 4.16 release. The callstack is fairly generic , so it shares similarities with other Jiras such as [Link Removed] and [Link Removed], but this issue is differen ...
This is a top trending crash in the 4.16 release. This may be a regression from 4.15. Additional information is currently unknown. Users have not provided any details. ...
A bug in UBT is preventing the authors of SkookumScript from submitting their 4.16 plugin to the marketplace. ...
The editor crashes when you Force Delete the vertex painted asset in the viewport from the content browser. This was not a feature in 4.15 therefore not a regression This also happens in 4.17 - f ...
When making a packaged game, changing the resolution via the execute console command "r.SetRes 1280x720w" causes the usual border to not appear, this occurs with any resolution using this command (s ...
Opening a texture into the texture editor cause the editor process to "beachball" or hang indefinitely. Note: I'm also seeing this in UE4/Main on this mac, it could be a local issue or an idiosy ...