Event does not fire at end of playback range. This does work with Forced Fixed Frame Interval Playback so wonder if this is invalid? I have some test content set up in //UE4/Main QAGame QA-Promoti ...
If a blueprint has any functionality on tick, the tick event will fire when a blueprint is restored within the editor after closing and reopening a project. Regression (no) issue (does) occur in 4 ...
Performance decreases quite a bit on characters with large number of morph targets, as soon as even one target is active. ...
Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...
Under the following conditions touch release will fire off when clicking a button Use mouse for touch is enabledThe user has recently clicked a virtual joystickThe user then clicks a button ...
Print string duration is divided by number of PIE players. ...
User crashes on PIE when number of players is set to two in the "Play" drop down menu. No crash if number of players are set to 1,3, or 4. Additionally, setting the "Dedicated server" checkbox to ...
If the a blueprint has an overlap event and that blueprint has a child actor component with an overlap event then the child can stop the parent from firing off an overlap event if the child also ove ...
The Editor does not support undo after making changes Inline edit properties. Working in 4.18.3 Broken in 4.19.2 Tested in 4.18.3(3832480), 4.19.2(CL - 4033788), 4.20(CL - 4181430) , 4.21(C ...
From Licensee: "We've encountered a world partition bug where newly created actors go missing in the viewport and Outliner after saving modifications to a large number of actors. This bug is partic ...