Parent actor missing in subscene after reopening

UE - Anim - Sequencer - Nov 16, 2017

Attaching a particle to the bone of the actor spawning with the parent's sequence, once closed it will be missing. Error occurred in this project.[Link Removed] Content/Sequencer/CutMaster Content/ ...

FSimpleAbstractSocket implementations do not handle partial sends

UE - Networking - Nov 15, 2017

The implementations of FSimpleAbstractSocket used by the network file server do not handle a partial send call on the socket. If a partial send occurs and there is no socket error, it should loop a ...

Setting the iOS Marketing Icon results in the icon being displayed at full size and interfering with the ability to scroll through the iOS settings

UE - Platform - Mobile - Nov 14, 2017

Setting an image to be used as the Marketing Icon results in the icon being displayed at full size and interferes with the ability to scroll through the full iOS section. ...

Missing default Marketing Icon for iOS projects

UE - Platform - Mobile - Nov 14, 2017

There is no default image in the Engine for the iOS Marketing Icon. ...

Editor crash in blueprint after compiling Post Process Settings node setings

UE - Gameplay - Blueprint - Nov 14, 2017

Adding a variable of Post Process Settings structure to a blueprint causes the editor to crash when the blueprint is compiled. Regression: Yes - Editor did not crash on compile in 4.17.2 (CL 365890 ...

Crash reimporting Skeletal Mesh that has an extremely high amount of LODs

Tools - Nov 14, 2017

I have attached the project I used to repro this as well. All you should need to do is reimport twice on the untitled skeletal mesh and it should crash ...

World-locked stereo layers for SteamVR are not positioned correctly

UE - Platform - XR - Nov 14, 2017

World-locked stereo layers don't seem to be in the correct place when viewed in SteamVR. In 4.16, if you Subtracted the difference of VR origin location and world origin location and offset the pos ...

Editor crash on BP recompile with custom FRuntimeFloatCurve variable

UE - Gameplay - Blueprint - Nov 13, 2017

When a class contains a FRuntimeFloatCurve variable, compiling a blueprint of the class causes the editor to crash once a key has been added to the curve and selected Regression: Yes, the provided ...

The tooltip on "Invalidate" is the wrong text.

UE - Gameplay - Blueprint - Nov 10, 2017

Hovering the mouse cursor over the Invalidate node in Blueprints to get the hover text brings up the same text as the Is Valid node. ...

[CrashReport] Mac/Metal crash - Assertion failed: (PixelShader->Bindings.InOutMask

UE - Graphics Features - Nov 10, 2017

This is a low frequency but trending crash coming out of 4.18. User DescriptionsAttempting to open a copied/converted from 4.16.3 project on 4.18 preview 4. Problem arose after preview 3. Was able ...