When using Actor to Lookat and adding a keyframe to the track, the references are lost to the selected Actor when saving the Sequence. This prevents the Sequence from being saved and generates a few ...
The user is not able to replace the animation asset (sequence or composite) in a sequence player node with an animation composite by dragging the asset onto the node, even though an animation compos ...
Blueprint transformed in sequence does not update at runtime. You can see this when rendering out the first part of op_seq sequence or watching the sequence in PIE. ...
When using Anim dynamics in an animation. The actors affect stop in their current state once the sequence controlling the anim dynamics is closed. They do not appear to reset to their default state ...
Bindings can break when added to a master sequence when the binding is in a sibling sequence. ...
Component reference broken in sequencer when component is renamed ...
There is a bug when performing an undo/redo on pasted or spawned actors in Sequencer. It appears that the transaction system is re-creating an actor on redo, but Sequencer doesn't see that, so it ...
This crash only occurs when the asset is dragged and dropped into the level. Workaround Add the asset to the level, then to the sequence. NOTE This does not occur in //UE4/Main ...
The SetConstraintBindingID of the ConstraintSection on the Sequencer is the BlueprintPure function. The licensee is trying to parent and child objects on the Sequencer using sequencer scripting, and ...
A crash occurs when you press the Shift key + [.] (Period) key after double-clicking on one of the arranged level sequences in the master sequence. The cause is ActiveTemplateIDs of FSequencer. The ...