Reroute Node Breaks Link in Material Editor When Used with Material Function

UE - Rendering Architecture - Materials - Nov 30, 2017

Adding a reroute node in the material editor between a texture object and a material function breaks the link and the texture object is no longer applied. Adding a reroute node into a spline that d ...

There is odd Cursor Snapping in Ortho Views when objects are translated or rotated using gizmos

UE - Editor - Workflow Systems - Jun 17, 2022

Creating spline points requires interaction with the translate gizmo, and as soon as the new point is created when in an orthographic view, the cursor snaps back to the starting gizmo position. Thi ...

USplineComponent still editable in viewport despite setting as "read-only".

UE - Gameplay - Blueprint Editor - Apr 29, 2024

A spline component continues to be visible and editable in-editor despite all attempts to disable the functionality through the component's settings or uproperty specifiers. ...

USplineComponent::GetInputKeyAtDistanceAlongSpline() returns incorrect value

UE - Editor - Workflow Systems - Feb 3, 2022

USplineComponent::GetInputKeyAtDistanceAlongSpline() returns time (based on the spline's duration) at the distance rather than the input key. This method should be deprecated since current implement ...

ESplineMeshAxis Enum is not available as a variable or struct

Tools - Aug 14, 2015

ESplineMeshAxis Enum is not available as a variable or struct User Description: I have a struct that is responsible for holding many of the properties of my spline meshes. I want it to hold the ES ...

USplineComponent::GetDistanceAlongSplineAtSplineInputKey returns incorrect result when input keys are not sequential

UE - Editor - Workflow Systems - May 18, 2022

USplineComponent::GetDistanceAlongSplineAtInputKey() returns the wrong value when the input keys are not sequential because it interprets the input key argument as the spline point index. Thus if th ...

Water Brush incorrectly captures rivers with non-square landscape resolution

UE - Graphics Tools - Terrain - Landscape - Aug 8, 2024

The adding of terrain tiles eventually results in a reallocation of the landscape and something becomes de-synchronized between the water system and the landscape system resulting in the deformation ...

SplineComponent - setting roll affects tangents

UE - Gameplay - Components - Jun 12, 2023

Licensee reports issue with setting roll on a spline component control point. ...

[AI] Incorrect collision for USplineMeshComponent

UE - Framework - Apr 15, 2024

The collision for a spline mesh can be calculated incorrectly. The issue appears to be when Alpha is out of range when calculating the slice transforms at splice offsets. ...

Crash changing mesh paint material in blueprint, then changing to a different mode tab

Tools - Jul 11, 2016

The editor crashes changing from mesh paint mode to another mode if the user has changed the material of an "Add Static Mesh Component" or "Add Spline Mesh Component" in a BP and compiled while in m ...