Setting a parameter on a Sound Cue from Blueprints more than once is not working. The first time a parameter is set works, but any following sets are ignored. This is a regression and does not occu ...
I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the de ...
Particle systems ignore lighting channels - no matter what channel a light is on (even if no channels are selected), it will affect lit particles. Changing lighting channels on the particle itself h ...
In 4.18.3 this feature is working. In 4.19.2 the feature is broken. Per User: Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for wha ...
When rendering from sequencer to an image sequence, character animation stops for 2 frames after a camera cut. This hitch does not occur when playing the sequence in PIE I've attached some sample d ...
See the SpinningObjectStability test map in the Physics Sandbox. [Link Removed] It's not clear if this is a bug or a side effect of some of our solver shortcuts (e.g., omission of the precession te ...
Android apps build with the debug configuration on ETC2 will crash on launch. ...
the cable actor does not dynamically deform when the cable actor's parent mesh moves. Instead, the cable actor becomes rigid between the meshes it's bound between. This bug does not occur in the fo ...
When you package a project in 4.6.1 for Windows (32 bit) shipping, the file size is around 160 MB. When you package a sample project in 4.7.2, the packaged size will be around 345 MB. [Link Remove ...
When Slomo 2 is used to speed up the process, TicksToProcess is greater than 1, which means that ManualTick is called several times during one loop. When playback is completed by a ManualTick in t ...