Character rotates 90 degrees abruptly for one frame so that it appears to "flip-flop" for that one frame between Death animation and conversion to ragdoll physics This is in relation to [Link Remov ...
Packaged game will crash on open when using Nativize blueprint asset in the project settings if the user is calling the node Get Data Table Row ...
If the user uses a function from a function library while Nativize Blueprint Assest is check to true in the project setting then the project will fail to build when packaging. ...
If a custom AIController class defines an AISenseConfig_Sight pointer, creating a blueprint of this class and attempting to edit values in the drop down for the array elements causes the editor to c ...
When using Diff Against Depot to see changes made to a file since it was last checked in, changes made to the AI Controller default property are not displayed under the defaults section. Found in ...
Spawning an actor during TG_PrePhysics is added to TG_StartPhysics which leads to the editor locking up when multiple actors are spawned. ...
If I select certain objects over by the robot and saint statues, it creates a very weird, blurry floor. That floor causes motion controller lag and motion blur from the rays. ...
Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...
If the user uses Exposure Bias on pp volume the right eye will have a section that appears different causing a line. ...
When using AddChildActorComponent in the construction script of an actor and attempting to get a reference to the child actor that is stored in a variable on Event Begin Play, the editor throws erro ...