Particle Event Receiver Spawn Ignores Emitter Being Disabled At Runtime

UE - Graphics Features - Nov 14, 2016

The particle module "Event Receiver Spawn" seems to ignore whether the emitter containing it changes from either disabled to enabled or vice a versa at run time. I also noticed that disabling the ...

Widget Interaction component cannot be moved while the game is paused

UE - Editor - UI Systems - Nov 14, 2016

Widget Interaction component cannot be moved while the game is paused. The widget interaction component stops following the mouse when the game is paused (when source is set to mouse) ...

Press Key node and Release Key node appear to emulate the wrong keys

UE - Editor - UI Systems - Nov 14, 2016

Press Key node and Release Key node appear to emulate the wrong keys. The key being passed in is not always the key being output ...

Distance to Opacity Curve Does Not Influence Material Billboard

UE - Graphics Features - Nov 14, 2016

The material billboard component does not get influence by the distance to opacity feature. In the project attached I created a curve that should get to an opacity value of 0 at 500 units away. Noti ...

No warning when attempting to add a non-Additive animation to aim offset

OLD - Anim - Nov 14, 2016

REGRESSION: Yes, working in //UE4/Main at CL 3196079 When attempting to add an animation sequence with the incorrect additive type to a aim offset graph, the user isn't given a warning that this ca ...

Duplicating / Moving (to another level) an actor with a Hierarchical Instanced Static Mesh component causes a crash

UE - Graphics Features - Nov 14, 2016

When you have an actor with a Hierarchical Instanced Static Mesh component that has a Static Mesh set and is populated with at least 1 instance and then duplicate it or move it to another level, it ...

LODActors render incorrectly

UE - World Creation - Worldbuilding Tools - HLOD - Nov 14, 2016

REGRESSION: Yes, I could not reproduce in 4.14. LOD Actors are not rendering correctly. All the textures are black, and don't appear to be using the materials on the meshes in the cluster. ...

Panning in blueprints does not appear to be affect by windows pointer speed

Tools - Nov 14, 2016

The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...

Strange Behavior of Array of Structs default values

UE - Gameplay - Blueprint - Nov 14, 2016

When the default values of a struct are set in code and an array of the struct type are added as a class variable, creating a blueprint of the class with show array elements with the "reset defaults ...

Imported Null Socket Transforms Are Not Converted To Unreal Axis Orientation (Houdini)

Tools - Nov 14, 2016

When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly. The user stated the following in regards to the attached mesh: " You will se ...