When a ribbon data particle emitter is set to use local space and has a world offset module applied, it will rotate in the opposite direction if the particle system is rotated in the scene. Additio ...
When using pakblacklist for shipping, the start up movie will become a checkerboard due to ../../../Engine/Content/Slate/Fonts being included in the blacklist file. This is happening on both Android ...
When you double click a component from another BP in the FiB results nothing happens. When the other BP that contains previously mentioned component is already open, it does open to the component. W ...
When attempting to get the value of Is Closed on an instance of an actor's spline component, the value is always false during construction of the actor. On Begin Play, the Is Closed value returns t ...
While attempting LaunchOn to an iOS device, the video and audio does not play. Attempts were made using the following video formats:mp4movavi Attempts were made using the following devices:iPhone 5 ...
When simulating in viewport, holding down right-click prevents the user from using other keys such as Escape or G. ...
Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker. Found in both Binary 4 ...
Self shadow does not work when simulating or in PIE. Content Examples ParallaxOcclusionMapping level has a good example of this on the shadows example. Self Shadow Working:Standalone GameIn Editor ...
When an instanced mesh that is added in the construction script is far enough away from the root component and has it's lighting baked the shadow will not render or will render incorrectly. This w ...
I found with a high density of foliage instances, you're able to erase some of them even when Erase Density is set to 1.0 ...